[T-Plus] Hallow-dwellers: full race or subrace?
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- Uruivellas
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[T-Plus] Hallow-dwellers: full race or subrace?
I'm not sure whether I asked this same question in another thread, but here goes: I've considered adding a Hallow-dweller race to the next release of my module. (Since Ambarannon has human inhabitants who follow their own religion, allowing them as player characters makes sense IMO.)
Ingeborg S. Nordén
(isnorden@gmail.com)
(isnorden@gmail.com)
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- Uruivellas
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Cool; I always thought that people with a radically different culture (and *any* non-Tolkienian race is different in a mostly Tolkienian world) deserve their own histories at birth. Trouble is, there is room for only 25 races in the game--which one of the existing races do you think could be dropped without losing T-Plus' multiworld flavor? (I am subtitling the module as 'Tales of Three Worlds' from now on...)
Ingeborg S. Nordén
(isnorden@gmail.com)
(isnorden@gmail.com)
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- Spiderkin
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- Uruivellas
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Thirty-two main races, Fury? If that's in your module, not your stand-alone game...how does the player select race #26-32...do they have to scroll down, or are keypresses beyond "y" allowed at character creation? I got the impression that only 25 selections could fit onscreen; please correct me if I'm wrong.
Ingeborg S. Nordén
(isnorden@gmail.com)
(isnorden@gmail.com)
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- Uruivellas
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OK; if there is indeed room for Hallow-dwellers as a full race, I figure it's worth an arrow-key press to find them. 

Ingeborg S. Nordén
(isnorden@gmail.com)
(isnorden@gmail.com)
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- Sher'Tul
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symbol keys show up as labels on those race names, but they don't work. dark maia (demons, not sure why the rename), for example, are labeled:
but pressing { won't get you one, you have to actually go down to it via arrows.
Code: Select all
{) dark maia
Those who fight monsters should look to it that they do not become monsters;
When you gaze into the abyss, the abyss gazes also into you.
--Friedrich Nietzsche
When you gaze into the abyss, the abyss gazes also into you.
--Friedrich Nietzsche
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- Uruivellas
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Thanks for the warning, I'll note that in the game docs for next release.
Ingeborg S. Nordén
(isnorden@gmail.com)
(isnorden@gmail.com)
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- Sher'Tul
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*nod* i never found it to be that bad. hitting the symbol in question doesn't break anything, it just fails to do anything at all. still, including it in docs is probably a good idea. some people might just always use the letters, and might not even realise that there is a cursor there to arrow around.
Those who fight monsters should look to it that they do not become monsters;
When you gaze into the abyss, the abyss gazes also into you.
--Friedrich Nietzsche
When you gaze into the abyss, the abyss gazes also into you.
--Friedrich Nietzsche