[FuryMod] Birth Skill Points
[FuryMod] Birth Skill Points
Are 10 skill points too many at the start of the game?
Does it make it too easy?
Does it make it too easy?
I'm not sure...
So long as you change tactics the problem of hitting things isn't really so great, so long as you don't try straight off for a hydra or something, and I'm not sure you really should be hitting it if you did...
However, if you do think it's a problem, then it might be better to solve it another way, such as giving archers and warriors an innate to-hit bonus. Awarding skill points would perhaps give them an unfair advantage, since they'd have 10 extra in the later game if they chose not to use them straight off.
If you do feel that awarding skill points is necessary, then I'd personally go for as few as possible, and a maximum of 5.
So long as you change tactics the problem of hitting things isn't really so great, so long as you don't try straight off for a hydra or something, and I'm not sure you really should be hitting it if you did...
However, if you do think it's a problem, then it might be better to solve it another way, such as giving archers and warriors an innate to-hit bonus. Awarding skill points would perhaps give them an unfair advantage, since they'd have 10 extra in the later game if they chose not to use them straight off.
If you do feel that awarding skill points is necessary, then I'd personally go for as few as possible, and a maximum of 5.
Sure, it would make things infinitely easier, but wouldn't you think that the first time you picked up a bow and arrow you'd have a tough time killing someone with it? The lack of ability to hit, I think, teaches early players to be careful and plan their attacks, as they may not be successful and will need to flee. That's a good lesson to get you ready for the rest of the game.
Hey Fury,
I don't really think it's necessary to start with any. One of the most complicated parts of the game is skill point rationing, as far as I'm concerned. I'm running one of your Anicient Spider Masters right now, having a blast! I'm clvl50, mopping up the floor with 'Z's in the new dungeon you made full of them. I've still got like 80 points to distribute when I get better modifiers from FF quests. Adding 5-6 more to start would just make the early game too easy. Think how much of a pushover the thieves quest would be if you've already got 5 points in mastery before you walk into it.
I don't really think it's necessary to start with any. One of the most complicated parts of the game is skill point rationing, as far as I'm concerned. I'm running one of your Anicient Spider Masters right now, having a blast! I'm clvl50, mopping up the floor with 'Z's in the new dungeon you made full of them. I've still got like 80 points to distribute when I get better modifiers from FF quests. Adding 5-6 more to start would just make the early game too easy. Think how much of a pushover the thieves quest would be if you've already got 5 points in mastery before you walk into it.