T.o.M.E. 2.3.0 aka "The Most Dangerous Wish" is now released as source and windows binaries.
Go grab it while it's hot at:
http://t-o-m-e.net/
One of the biggest changes of his release is the removal of the class-bound "angband skills", that is things like "fighting", "disarming", .. that were innate to class/race. Now those are fully bound to skills, this means that 1 point in weaponmastery will have the same effect for a warrior than for a mage. This should help people that want to play, say, a warrior-mage or other fun combos

And there is the usual changelog:
Gameplay changes:
- Added the new Mimic shapes and updated the old ones -- masmarangio
- Destroying items manually now takes no time -- neil
- Added the spell Sterilize and Staves of Sterilization from ToME 3.0.0.
- Added the spell Inertia Control from ToME 3.0.0 -- masmarangio
Object changes:
- Removed portable holes as have been useless for as long as merchants have
been removed from game. --fearoffours
- k_info.txt: Changed comments and descriptions of the items, mostly from
the wiki (Bug # 176) and added missing descriptions (IdeaArchive)
Added article (&) in the name of armours (Bug # 81),
The spelling of some item names was changed: Scroll of Enchant Armour,
*Enchant Armour*, Curse Armour, Summon Monsters, Basilard
Added COULD2H to the Claymore and MUST2H to the Espadon.
- ra_info.txt: Added a STR-increasing part without combat bonuses for diggers
- e_info.txt: Diggers cannot be of Earthquakes anymore (there are combat boni
involved) - perhaps an own ego type should be added... -- masmarangio
- No more blessed boomerangs -- neil
Player changes:
- Class no longer influences the internal Angband 'skills' of Disarming,
Magic Devices, Saving Throw, Stealth, Searching, Perception, Hand-to-Hand
combat, Missile Combat, and Throwing. ToME skills instead have the same
effect for all classes. -- neil
- Water Bite no longer has a damage cap -- neil
- Except for infravision, all innate class or racial effects on skills are
gone. All skills have equal effect for all classes, and races now give
starting skill bonuses. -- Neil
- Mages are more geared toward a mix of Magic and Combat, while Sorcerors
have more options than pure Sorcery -- Neil
- Priests disarm as well as Warriors do now -- neil
Misc changes:
- a_info.txt: Updated names of artifacts in the comments -- masmarangio
- object.pkg: Added psychometry() for easier mindcraft testing.
- birth.txt, index.txt : Corrected and added abbreviations
gen_idx.lua: removed non-existent file and sorted file list
- Updated luckspoiler -- masmarangio
- Typo in s_fire.lua, from the wiki -- masmarangio
- rm_skeleton.txt, rm_zombie.txt: They cannot restore life force, and zombies
are not resistant to nether -- masmarangio
- Helpfile updates for all character classes. -- masmarangio
- util.pkg: Added lite_spot() and note_spot() for modules -- masmarangio
- g_melkor.txt: Added fire resistance for worshippers of Melkor
- p_info.txt: Removed the useless skill Prayer for Maiar -- masmarangio
- help file documentation restructuring, copying appropriate rewrites from
wiki. -- fearoffours
- Various minor changes to helpfiles, reflecting current changes to
documentaiton on the wiki. --fearoffours
- k_info.txt: Fixed name of the commented out portable holes -- masmarangio
- Fixed some typographical errors, mostly from the wiki:
cmd1.c: [The monster] fall -> falls, deleted space (Bug # 80 from the wiki)
k_info.txt: Added & for Climbing sets (Bug # 81 from the wiki)
q_one.c: You felt -> You fell (Bug # 94 from the wiki)
monster2.c: It tries to breed but he fails: he -> it (Bug # 98 from the wiki)
bldg.c: Changed wording of the soothsayer (Bug # 106 from the wiki)
tables.c: Minor changes in the One Ring quest (Bug # 117 from the wiki)
q_invas.c: jumps out of the between -> appears, deleted spaces,
added single quotes in direct speech (Bug # 119 from the wiki)
q_between.c: Deleted space, changed comments -- masmarangio
- book-4.txt: Capitalised 'Ring' (Bug # 135 from the wiki) -- masmarangio
- options.txt: Also removed the options from the help file -- masmarangio
- cmd6.c: replaced the recall activation code by recall_player -- masmarangio
- monster1.c: missing spaces in description (Bug # 169) -- masmarangio
- Modules need to define three new variables to control the chance or
random artifact generation. random_artifact_weapon_chance,
random_artifact_armor_chance, random_artifact_jewelry_chance control
the chance for different types of items. -- neil
- mods_aux.lua: Added default values for random artifact generation;
updated the skill values -- masmarangio
- cmd6.c: protect evil -> protection from evil, s_stick.lua: town -> surface
q_betwen.c, q_invas.c: speak -> speaks (from the forum) -- masmarangio
- tr_info.txt: Spelling of Lite (Bug # 182), Armor, Paralyzing -- masmarangio
- The (Ctrl-Q) Quest screen now shows which number god quest you have been given
and an additional line in your character dump shows how many have been
successfully completed. -- fearoffours
- Help updates from the wiki - lots of it Maylith's work, esp FAQ updates.
-- fearoffours
- Corrected the description of the Disarm, Call the Elements and Channel
Elements spells (without changing the code) (Bug # 175) -- masmarangio
- tome-faq.txt, index.txt: Typo (Bug # 196) -- masmarangio
- s_info.txt: Antimagic: generates -> generate (Bug # 198) -- masmarangio
- powers.c: replaced the recall power code by recall_player
q_troll.c: Fixed typos from the wiki (Bug # 208) -- masmarangio
- tables.c: Removed harpers and some other small changes (Bug # 212)
cmd6.c: Added "and" in the description of ACT_ROHAN (Bug # 213)
-- masmarangio
- m_demono.txt, s_demon.lua: armor -> armour class (Bug # 217)
- dun3.18: description of DimGates: fills -> fill (Bug # 223)
-- masmarangio
- init1.c: The parser adds missing spaces at the end of the
description of artifacts, like it did for objects. -- masmarangio
- Race, class and race modifier help files updates to reflect changes
in skill bonuses. -- fearoffours
Some changes to random artifact and scrolls of artifact creation
(See Bugs # 206, 222, 226 on the wiki):
- externs.h: Moved some functions listed under spells2.c to proper sections
- k_info.txt: Added "mundane" to the description of the scroll
- q_ultrag.c: Quest texts changed as reported in Bug # 210 -- masmarangio
- spells.lua: Sorted the Conveyance spells by level (Bug # 233)
-- masmarangio
- Helpfiles reflect changes to skills (priest disarming and racial
spirituality update). -- fearoffours
- library.lua: Added OBJ_FOUND_REWARD to the tome (Bug # 237) -- masmarangio
Dungeon changes:
- Added the first new special level from ToME 3.0.0, Galleon in Helcaraxe
-- masmarangio
- Added the special level Factory in the Illusory Castle -- masmarangio
- dungeon.c: Level of the Death dungeon is the minimum level from d_info.txt
Bug fixes:
- dungeon.c: Light should consume fuel at a rate of 1 / turn -- masmarangio
- A store (e.g. the mathom house) can contain up to 255 items (in defines.h
STORE_INVEN_MAX limited the number of items to 24) (Note: the limit is
stored in a byte in loadsaves.c) -- masmarangio
- s_meta.lua: Inertia controlled spells are not casted in wilderness mode.
s_mana.lua: Inertia level of Disruption Shield is 9 (needed spell level 45)
m_meta.txt: Added a list of controllable spells -- masmarangio
- p_info.txt: Archers and Rangers gain the missing Spirituality skill
p_info.txt: Removed the old Mimic Cloak (new cloak in player.lua)
- p_info.txt: Thunderlords start with Stealth -16.000 (from the wiki)
- cmd7.c: Fixed Alchemy recharging bug (thanks to Scott)
- al_info.txt: Removed the old Mimic Potions -- masmarangio
- monspeak.txt: Added some lines for Groo to fix a bug -- masmarangio
- files.c: Corrected display of Climb flag, immunity to Nether, negative
pvals < -9. Added Sentient, Clone, Spider ESP flags. -- masmarangio
- files.c: Added flags from the gods and spell schools to the character
screen. Added also flags from wielded symbiotes. -- masmarangio
- cmd4.c: Quest list without random quests in DL > 98 -- masmarangio
- randart.c: An item with pval > 0 (e.g. an Elven Cloak) can gain parts
with a max_pval = 0 (e.g. resistances and immunities) -- masmarangio
- ow_info.txt: missing C: lines reduced the purse to 0 -- masmarangio
- object1.c: don't wield bolts with instruments and pebbles with boomerangs
(Bug # 127 from the wiki) -- masmarangio
- object1.c: mention_use and describe_use list all available slots, check all
weapon weights and distinguish between instruments and bows (Bug # 87)
object1.c: Res Chaos implies Res Confusion (for the character screen)
xtra1.c: Magical breath implies Water breath (from the wiki) -- masmarangio
- Z and Cth monster options removed, as in ToME 3. This fixes, among other
things, the Death Orb issues. -- neil
- a_info.txt: Corrected two typos (Bugs # 140, 146 from the wiki)
k_info.txt: Changed description of Bastard Sword, added RES_CHAOS to the
known flags of a Blade of Chaos (it's mentioned in the description)
files.c: Terminated highscore strings with \0, changed total_points
slightly to prevent an overflow error (Bug # 139 from the wiki)
v_info.txt: Corrected the x size of vault 99 and 104 -- masmarangio
- dungeon.c: Set dungeon_type to wilderness when recalling out. This should
fix the various Moria recalling bugs (Bug # 95)
- spells2.c: Redraw trap status after passwall (Bug # 51)
store.c: Removed '))' when displaying a large store -- masmarangio
- al_info.txt: removed recipe for Scroll of Spell (Bug # 179), added recipe
for Staff of Sterilisation (Bug # 77) -- masmarangio
- cmd6.c: Added timeout for junkarts in the activation description (ugly fix)
tables.c: Replaced ACT_CURE_POISON by not used ACT_CURE_POIS -- masmarangio
- Once a god quest is failed, you will not receive any more god quests.
-- fearoffours
- bldg.c: Research item (Bug # 191) and research monster are now paid
correctly -- masmarangio
- spells2.c: Diggers cannot be enchanted with scrolls -- masmarangio
- files.c: Fixed displayed barehanded damage (Patch from Scott, Bug # 195)
-- masmarangio
- files.c: Remove / restore CAVE_VIEW before / after saving the game.
This solves a long standing bug with the lighting of the dungeon
since the temporary arrays that hold the position of the viewed
grids are not stored in the save file (Bug # 19). -- masmarangio
- cmd6.c: the selection of artifactable items can be escaped now
randart.c: *ID* the object before listing the powers, some re-ordering
- spells2.c: Re-add diggers to item_tester_artifactable, and limit the
selection to normal items due to complains (no ego items or artifacts)
- ra_info.txt: Fixed two W-lines with 4 entries and added a missing C-line
- k_info.txt: Reduced throwing damage of totems to 1 -- masmarangio
- st_info.txt: Fixed the changed item names in the stores (StatusReport3)
- Fix for disappearing artifacts (especially guardian artifacts) during load / save
thanks to SimonSorc
Now go grab it and have fun!