[v1.7.0+] Class: Explorer

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Zizzo
Sher'Tul Godslayer
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Joined: Thu Jan 23, 2003 8:13 pm
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[v1.7.0+] Class: Explorer

#1 Post by Zizzo »

So maybe this is just a "me" problem, :oops: but knowing in advance via the talent point planner which talents my Wanderer is going to get can actually be more frustrating when that one talent tree you were really looking forward to doesn't arrive until level 50. Even in normal Wanderer games, it can still be frustrating getting a tree at level 45 that would have been particularly useful around level 5 or so. What we'd like, I suppose, is something still random, but slightly less so — you still get a bunch of random talents, but you can at least arrange to get the good ones first. :wink:

To that end, I offer my new Class: Explorer addon (that's the v1 node page for downloading purposes, because the addon's main page on te4.org, as apparently continues to be case for all recently added addons, is b0rken; here's the Steam page for reference [edit 2025-02-16: This issue has now been resolved.]), which, as you might expect, adds a new Explorer class under Adventurers. Explorers basically play by Wanderer rules; the only difference is that during character creation, you'll get a dialog listing the talent trees you're going to be given over the course of the game and allowing you to reorganize them in the order you'd like to receive them.

[And since this addon adds a new class, I'm filing it in the "extras" category of addons, which generally don't seem like the sort of thing we should be adding to ZOmnibus.]

[Implementation notes:]

Code: Select all

Hooks:
  ToME:load [to load our class descriptor]
Superload:
  mod.dialogs.WandererSeed:
    init() [to add our extra Explorer handling]
"Blessed are the yeeks, for they shall inherit Arda..."

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