What are some of your favourite combos?

Builds, theorycraft, ... for all adventurer builds

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sixteenmiles
Wayist
Posts: 20
Joined: Thu Oct 29, 2020 7:53 pm

What are some of your favourite combos?

#1 Post by sixteenmiles »

hey,

i haven't been playing for a while but i'm getting back into the adventurer life. a lot of the stuff in this forum is out of date. what's everyone's new favourite adventurer combos?

Zizzo
Sher'Tul Godslayer
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Re: What are some of your favourite combos?

#2 Post by Zizzo »

Well, I certainly can't claim to be an expert on character builds. I can, however, claim to have way too many characters going at once, :oops: :wink: including some oddball adventurer builds. [sound F/X: pulls up character list] Let's see what looks interesting:
  • Various attempts to expand on Delmuir's "Dimwit Doomed" build, trying to stack up as much damage-reducing defenses as possible. This one seems to be the most viable so far; to Delmuir's Deflection, Antimagic Shield and Resonance Field, we add Exoskeleton and various shields from Psionic/Absorption, with steamsaws for offense.
  • The "multi-sidekick" build, with a golem, a worm that walks and a mecharachnid, is just hilarious. :lol: Here's the most recent version, a test bed for my Tinkers for Sidekicks addon.
  • Along the same lines, a Demonologist build with a worm that walks that can use demon seeds.
  • An arcane brawler that tries to stack up as much fire proc damage as possible.
  • In a similar vein, I borrowed the Chronomancy/Temporal Combat idea from Moopamoop's Tri-Gunner build and tried it on a regular brawler. With some Celestial/Combat mixed in, just in case I need Second Life… :?
  • I think this one was an attempt to add actual steamsaw mastery to helminthauge's Ogre Saw Paladin build. I remember this poor guy struggling for an uncomfortably large amount of the early game, having to really scrimp on inscriptions to make room for a steam generator.
  • This guy was inspired by your Auramancer idea, after a few iterations of drift from Gloom to steamtech, with some of Sirrocco's psigunner ideas mixed in (the Rocket Pod + Psyshot + Flexible Combat part is particularly fun).
  • A couple oddball Arcane Combat mashups, like with a Stone Warden, or with psiblades. Also a pretty boring saw Bulwark.
Probably nothing that any of the local experts would give a second look, but such as they are, I offer them as ideas.

(Hmm, now that I re-read the list, Delmuir's Doomed build also had shadows as part of its offense/defense, didn't it? I wonder if you could get an "all-minions" build working — shadows, temporal hounds… would ghouls or skeletons count? I feel like I'm forgetting something…)
"Blessed are the yeeks, for they shall inherit Arda..."

sixteenmiles
Wayist
Posts: 20
Joined: Thu Oct 29, 2020 7:53 pm

Re: What are some of your favourite combos?

#3 Post by sixteenmiles »

Hmm, now that I re-read the list, Delmuir's Doomed build also had shadows as part of its offense/defense, didn't it? I wonder if you could get an "all-minions" build working — shadows, temporal hounds… would ghouls or skeletons count? I feel like I'm forgetting something…
oh yeah, you can do “oops all pets” for sure. the stat spread on it can get kind of gnarly but it doesn’t matter because all use stats for is hitting talent requirements. yeek: hounds, shadows, thought forms, worm that walks, mitosis oozes, etc.

i’m gonna try your exoskeleton “defensives only” build

Zizzo
Sher'Tul Godslayer
Posts: 2517
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
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Re: What are some of your favourite combos?

#4 Post by Zizzo »

sixteenmiles wrote: Mon Nov 04, 2024 6:29 pm i’m gonna try your exoskeleton “defensives only” build
If you're going that route, you should note (as I had forgotten until I re-reviewed Delmuir's build) that Delmuir also used and extolled Gesture of Guarding, which I apparently ditched in favor of steamsaws. If you want to re-include that, dropping tinkers, Butchery and Battlefield Management returns enough points to buy Gestures and either Mindstar Mastery and Oozing Blades or Unarmed Training and Finishing moves. I'm trying both ATM, and the unarmed-combat version appears to deal damage more effectively.
"Blessed are the yeeks, for they shall inherit Arda..."

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