Tentacles + Shield --- Questions about a build idea

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Chattius
Thalore
Posts: 120
Joined: Thu Jul 28, 2005 9:59 am
Location: Wetzlar, Hessen, Germany

Tentacles + Shield --- Questions about a build idea

#1 Post by Chattius »

Still in hospital i was training my pencil painting skills for school a bit. Somehow i was painting a bearded(!) dwarven stone warden lady who lost an arm. The arm was replaced with tentacles. zje other holding the shield. The painting is done and now i was wondering if such a build could actually work. I tested a bit and got a character to level 13 in insane so far.
Stoneshield allows to wield a shield just in main hand while offhand is free for tentacles
Osmosis Shield is working

So the questions are:
Does it matter for some shield talents if the shield is in main or off-hand?
What is best and most effective point-wise for damage?
Would arcane combat fit into the build?
I am so used to ghoulds because of their 50% max-health damage cap, how to build up the defenses?

Code: Select all

- Race / Dwarf                       (mastery 1.00)
    Resilience of the Dwarves (generic) 1/5
    Stoneskin (generic)               1/5
 - Technique / Combat training        (mastery 1.30)
    Heavy Armour Training (generic)   2/5
    Combat Accuracy (generic)         3/5
 - Wild-gift / Earthen power          (mastery 1.30)
    Stoneshield (class)               1/5
    Stone Fortress (class)            1/5
    Shards (class)                    1/5
 - Chronomancy / Flux                 (mastery 1.30)
    Induce Anomaly (class)            1/5
    Reality Smearing (class)          2/5
    Attenuate (class)                 1/5
    Twist Fate (class)                1/5
 - Chronomancy / Energy               (mastery 1.30)
    Energy Decomposition (generic)    1/5
    Energy Absorption (generic)       1/5
    Redux (generic)                   1/5
 - Chronomancy / Fate Weaving         (mastery 1.30)
    Spin Fate (generic)               3/5
    Seal Fate (generic)               3/5
    Fateweaver (generic)              1/5
    Webs of Fate (generic)            1/5
 - Corruption / Doom shield           (mastery 1.30)
    Osmosis Shield (class)            3/5
    Hardened Core (class)             1/5
 - Demented / Tentacles               (mastery 1.30)
    Mutated Hand (class)              4/5
    Lash Out (class)                  1/5
    Tendrils Eruption (class)         1/5

Chattius
Thalore
Posts: 120
Joined: Thu Jul 28, 2005 9:59 am
Location: Wetzlar, Hessen, Germany

Re: Tentacles + Shield --- Questions about a build idea

#2 Post by Chattius »

I was winning insane with this character:

https://te4.org/characters/3263/tome/a6 ... 6b7d82e0f2

I did 1.3 instead 1 on the talent trees, had Melinda and the trader on the map, and started with tinker as first escort. The playing was not too hard and i often could use auto-play, which was quite useful when you are bound to bed and use a medical notebook.

Start:
magnetism
earthen power
tentacles
eldritch shield
doom shield
energy
finer energy manipulation
solipsism

Level 10: tinker
Level 20: thoughts of iron
Level 35: tireless combatant
Vile-scoundrel

prodigies:
Adept
Master of Disaster

I was pushing intelligence first. The telekinetic weapon was a staff with darkness early on. I never found a higher tier staff with darkness penetration. Once i noticed that the high range attacks kill often before enemies got in close melee i was using gems. I was choosing mind save items over damage procs and ended with 140 mindsave which was nice for solipsism.
Thoughts of iron gave a very welcome third medical injector. I did tireless combatant mainly for the auto-block and after i got global speed from solipsism. Scoundrel was planed against the orcs and i had generic points left. It was less useful on not bleeding enemies.

I will now try to a clean and not 'dirty' win.

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