Stoneshield allows to wield a shield just in main hand while offhand is free for tentacles
Osmosis Shield is working
So the questions are:
Does it matter for some shield talents if the shield is in main or off-hand?
What is best and most effective point-wise for damage?
Would arcane combat fit into the build?
I am so used to ghoulds because of their 50% max-health damage cap, how to build up the defenses?
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- Race / Dwarf (mastery 1.00)
Resilience of the Dwarves (generic) 1/5
Stoneskin (generic) 1/5
- Technique / Combat training (mastery 1.30)
Heavy Armour Training (generic) 2/5
Combat Accuracy (generic) 3/5
- Wild-gift / Earthen power (mastery 1.30)
Stoneshield (class) 1/5
Stone Fortress (class) 1/5
Shards (class) 1/5
- Chronomancy / Flux (mastery 1.30)
Induce Anomaly (class) 1/5
Reality Smearing (class) 2/5
Attenuate (class) 1/5
Twist Fate (class) 1/5
- Chronomancy / Energy (mastery 1.30)
Energy Decomposition (generic) 1/5
Energy Absorption (generic) 1/5
Redux (generic) 1/5
- Chronomancy / Fate Weaving (mastery 1.30)
Spin Fate (generic) 3/5
Seal Fate (generic) 3/5
Fateweaver (generic) 1/5
Webs of Fate (generic) 1/5
- Corruption / Doom shield (mastery 1.30)
Osmosis Shield (class) 3/5
Hardened Core (class) 1/5
- Demented / Tentacles (mastery 1.30)
Mutated Hand (class) 4/5
Lash Out (class) 1/5
Tendrils Eruption (class) 1/5