[v1.7.0+] Font of Sacrifice to the Rescue

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Zizzo
Sher'Tul Godslayer
Posts: 2521
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
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[v1.7.0+] Font of Sacrifice to the Rescue

#1 Post by Zizzo »

…see, I don't get it. The Assassin Lord is a badguy. You're not supposed to side with him. Unfortunately, that makes the Font of Sacrifice unavailable to those of us who hold to such ideals.

Until now, that is. :twisted: My new Font of Sacrifice to the Rescue addon makes the Font of Sacrifice available as a reward for rescuing Urthol, the lost merchant. As with the normal way, it only becomes available after returning from the east; just go back to the shop again.

[And no, obviously this isn't going into ZOmnibus. :wink: ]

[Implementation notes:]

Code: Select all

Hooks:
  ToME:load [to load our new lore with the Font glyph sequence]
  Chat:load [to add our reward option to the lost merchant store]
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
Sher'Tul Godslayer
Posts: 2521
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

Re: [v1.7.0+] Font of Sacrifice to the Rescue

#2 Post by Zizzo »

Bit of a bugfix in v1a, just pushed out: turns out I was forgetting to check whether the player had actually rescued the lost merchant before having him offer the glyph sequence… :oops:
"Blessed are the yeeks, for they shall inherit Arda..."

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