The current system cannot handle well all the time temporary value changes.
Example:
1. Player has 100% stun/freeze immunity from passives/items totally.
2. Player activates a temporary effect to have a bonus (e.g. Shivgoroth Form, for a +100% immunity)
3. Result: player will have 200% immunity
4. Enemy applies WET (or other similiar effect) on the player to halve their immunity
5. Result: player will have 200 - 100 = 100% immunity
6. Player loses the temporary effect (e.g. Shivgoroth is over or dispersed), but the WET still remains on
7. Result: player will lose the 100% immunity buff, so the player will have:  100 - 100 = 0% immunity
There are several temporary effects / sustains in the game that applies temporary buffs on the actor (Shivgoroth Form, Temporal Form, Ogric Wrath, Berserker Rage, ...).
There are several temporary effects that applying a temporary nerf, computed from the temporary value (Wet, Shocked, Breach, Dirty Fighting).
And there are several talents/effects that can cause an actor to lose the sustain/temporary effect.
Unfortunately, I do not have a solution for this... (I am not good in coding)
Also, PLEASE change the character sheet for IMMUNITIES.
Please, remove the cap, so we should see our & enemies' immunities above 100% too.
There is no reason to apply a cap at the UI, while in-game there is no cap.
Thanks
			
			
									
									
						Temporary values oversight
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				Tradewind_Rider
 - Thalore
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