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This release adds a new class and a new class evolution, amongst other updates, fixes and balances !
Don't forget to help ToME by with donations ( http://te4.org/donate ) or on Patreon !

- Add a new hook/callback, ActorAI:aiTalentTactics/callbackOnAITalentTactics
- Add chat portraits to many things
- Add zone max level to tooltip and adjust levels for difficulty (if applicable)
- Allow Steady Shot triggered via Shoot to apply Marked
- Dirges update mastery correctly
- Feed and Fed Upon properly ignore absolute resistance
- Fix a bug with Garrote
- Fix AI targeting of friendly actors, preventing them once again from toasting their friends
- Fix alt tier1 zones having a different level range than non-alt tier1 zones
- Fix Assasinate
- Fix bone shield having non-integer cooldowns
- Fix Brawler Attack Speed
- Fix Cleansing Flames's tactical table
- Fix description for Animate Blade
- Fix Disengage being able to move through walls
- Fix Energy Absorption
- Fix Hymn Nocturnalist description
- Fix Minotaur's Grand Arrival
- Fix Shadows not Fading once they are immune to their summoner's damage
- Fix Shattering Charge double crits
- Fix talent level of chants & hymns boosted by difficulty twice
- Fix Trap Priming
- Fix twist the knife extending debuffs by non-integer amounts
- Fix value displayed in damage log for Guardian Unity
- Fix Vile Transplant effect limit
- Fix wintry ego on shield not criting
- forceUseTalent will not break things like movement infusion and won't be disturbed by confusion
- It is now possible to recall out of the Temporal Rift
- It is now safe to digest a cursed shadow
- Mirror images are removed on death
- New chat dialog interface
- New gfx for the Rune of Reflection
- New skeleton's damage shield visuals
- New Sun Paladin evolution: Avatar of a Distant Sun
- New Wanderer class. It's akin to adventurer but more chaotic! Instead of choosing talent trees you get a random set as you levelup! The set is determined by a seed that you can share with others to have friendly random competitions, or just share cool combos
- New Webs of Fate visual effect
- Prevent clicking multiple times on hotkeys while the targeting interface is running (prevents infinite resource bug)
- Prevent exploit where you could increase and decrease talent mastery at the same time you learned Fallen prodigy
- Prevent player from infinitely stacking Pestilence shield with enough action speed
- Remove digging from a few more vaults
- Slightly nerf pace yourself
- Some UI updates (buttons, and such)
- Split the effect of Brutalized and Stunned
- Support inconstant resource drain, fixing the Fearscape and a few other talents
- Take Down respects pin if the target is more than 1 tile away
- Tentative fix for yeti's in EoR having fur sticking outside of their pants
- Tune down a Boneyard and Corpse Explosion visuals
- Update fixedart daggers to 50%str/50%dex dammod for knives
- Update Seen by Arcane Eye to immediately reveal actors
- Update targeting parameters for Kneecapper and Kill Shot
- Update Yeek's Quickened to trigger if the damage would leave you at 30% life or less
- Update many NPCs tiles
- Update the face of most character dolls
- Update translations
- Upscale the size of many lore pictures

- Fix Diseased Body crashing in some corner cases
- Fix Eternal Suffering to not appear on NPCs
- Update translations

- Add portraits for various chats
- Exoskeleton is now displayed behind weapons
- Fix Emergency Steam Purge wrong range
- Fix Innovation + Mastery update interaction
- Fix rounding problem with some steamtech/sawmaiming talents
- Make Furnace Vent open only if it is fully charged
- Mecharachnid shows artifact tiles when worn instead of generic ones
- Summons will now avoid targeting amakthel body parts
- Update translations
- Upscale lore pictures
- Yetis are 100% less prude

- Update Reality Fracture so rifts last for the full duration stated
- Update translations