loaded room generator	greater_vault	function: 0x43cb4f48
[RoomsLoader:init] loaded room:	greater_vault	function: 0x43cb4f48
[roomGen] room generator	function: 0x43cb4f48	is making a room
C Map size 57:30 :: 1710
C Map seens texture: 21767 (60x60)
Static generator using file	/data/maps/vaults/auto/greater/living-weapons.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Lua Error: /data/maps/vaults/auto/greater/living-weapons.lua:80: attempt to index local 'o' (a nil value)
	At [C]:-1 __newindex
	At /data/maps/vaults/auto/greater/living-weapons.lua:80 make_poltergeist
	At /data/maps/vaults/auto/greater/living-weapons.lua:274 loadLuaInEnv
	At /engine/generator/map/Static.lua:469 loadMap
	At /engine/generator/map/Static.lua:47 init
	At /engine/class.lua:147 new
	At /data/rooms/greater_vault.lua:60 room
	At /engine/generator/map/RoomsLoader.lua:598 roomGen
	At /mod/class/generator/map/VaultLevel.lua:46 generate
	At /engine/Zone.lua:1085 newLevel
	At /engine/Zone.lua:991 getLevel
	At /mod/class/Game.lua:1081 changeLevelReal
	At /mod/class/Game.lua:956 base_changeLevel
	At /mod/addons/zomnibus/superload/mod/class/Game.lua:104 changeLevel
	At /data/general/events/sub-vault.lua:142 change_level_check
	At /mod/class/Game.lua:2251 
	At /engine/KeyBind.lua:243
on killing the process and moving to that hidden vault again, it created a different vault correctly, BTW - so my game isn't lost.
			
			
									
									
						TE4 or Zomnibus? bug in greater/living-weapons.lua
Moderator: Moderator
Re: TE4 or Zomnibus? bug in greater/living-weapons.lua
Are you in High Peak?
			
			
									
									Friendly Neighbourhood Moderator, moan at me for a teleport if ya get stuck.
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				Zizzo
- Sher'Tul Godslayer
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Re: TE4 or Zomnibus? bug in greater/living-weapons.lua
[sound F/X:  source diving] Hmm, what version of ZOmnibus are you using?  That line number is a bit off from what I've got.
At any rate, my preliminary assessment is that this probably isn't a ZOmnibus bug; the bit that shows in the stack trace is just the pass-through from Store Wish List where we suppress its popup while transmo'ing stuff on level change, and it looks like I'm passing all the necessary parameters through to the base module method.
			
			
									
									At any rate, my preliminary assessment is that this probably isn't a ZOmnibus bug; the bit that shows in the stack trace is just the pass-through from Store Wish List where we suppress its popup while transmo'ing stuff on level change, and it looks like I'm passing all the necessary parameters through to the base module method.
"Blessed are the yeeks, for they shall inherit Arda..."
						Re: TE4 or Zomnibus? bug in greater/living-weapons.lua
I was in High Peak, correct.
I see 'ZOmnibus Addon Pack 17.1.2'.
other addons installed Barbarian Class Fork, Mountain Troll Race 1.0.0 (and local changes), Improved Auto-explore and Rest 3.5.0, Select your Escorts 2.3.1, Barbarian Evolution for Berserker 1.0.2, Playable Naloren Race 1.0.2
			
			
									
									
						I see 'ZOmnibus Addon Pack 17.1.2'.
other addons installed Barbarian Class Fork, Mountain Troll Race 1.0.0 (and local changes), Improved Auto-explore and Rest 3.5.0, Select your Escorts 2.3.1, Barbarian Evolution for Berserker 1.0.2, Playable Naloren Race 1.0.2
Re: TE4 or Zomnibus? bug in greater/living-weapons.lua
Since you were in HP, this is a basegame bug as it can be replicated without any addons and seems to stem from HP not generating artifacts (on enemies?) thus causing Poltergeists, which wield themselves, to fail to generate.
			
			
									
									Friendly Neighbourhood Moderator, moan at me for a teleport if ya get stuck.