TE4 or Zomnibus? bug in greater/living-weapons.lua

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Jurriaan
Wyrmic
Posts: 227
Joined: Mon Mar 25, 2013 9:39 am

TE4 or Zomnibus? bug in greater/living-weapons.lua

#1 Post by Jurriaan »

loaded room generator greater_vault function: 0x43cb4f48
[RoomsLoader:init] loaded room: greater_vault function: 0x43cb4f48
[roomGen] room generator function: 0x43cb4f48 is making a room
C Map size 57:30 :: 1710
C Map seens texture: 21767 (60x60)
Static generator using file /data/maps/vaults/auto/greater/living-weapons.lua
Loading entities file from memory /data/general/npcs/wight.lua
Loading entities file from memory /data/general/npcs/skeleton.lua
Loading entities file from memory /data/general/npcs/horror.lua
Lua Error: /data/maps/vaults/auto/greater/living-weapons.lua:80: attempt to index local 'o' (a nil value)
At [C]:-1 __newindex
At /data/maps/vaults/auto/greater/living-weapons.lua:80 make_poltergeist
At /data/maps/vaults/auto/greater/living-weapons.lua:274 loadLuaInEnv
At /engine/generator/map/Static.lua:469 loadMap
At /engine/generator/map/Static.lua:47 init
At /engine/class.lua:147 new
At /data/rooms/greater_vault.lua:60 room
At /engine/generator/map/RoomsLoader.lua:598 roomGen
At /mod/class/generator/map/VaultLevel.lua:46 generate
At /engine/Zone.lua:1085 newLevel
At /engine/Zone.lua:991 getLevel
At /mod/class/Game.lua:1081 changeLevelReal
At /mod/class/Game.lua:956 base_changeLevel
At /mod/addons/zomnibus/superload/mod/class/Game.lua:104 changeLevel
At /data/general/events/sub-vault.lua:142 change_level_check
At /mod/class/Game.lua:2251
At /engine/KeyBind.lua:243

on killing the process and moving to that hidden vault again, it created a different vault correctly, BTW - so my game isn't lost.

Moasseman
Archmage
Posts: 358
Joined: Thu Sep 26, 2019 4:32 pm

Re: TE4 or Zomnibus? bug in greater/living-weapons.lua

#2 Post by Moasseman »

Are you in High Peak?
Friendly Neighbourhood Moderator, moan at me for a teleport if ya get stuck.

Zizzo
Sher'Tul Godslayer
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Location: A shallow water area south of Bree
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Re: TE4 or Zomnibus? bug in greater/living-weapons.lua

#3 Post by Zizzo »

[sound F/X: source diving] Hmm, what version of ZOmnibus are you using? That line number is a bit off from what I've got.

At any rate, my preliminary assessment is that this probably isn't a ZOmnibus bug; the bit that shows in the stack trace is just the pass-through from Store Wish List where we suppress its popup while transmo'ing stuff on level change, and it looks like I'm passing all the necessary parameters through to the base module method.
"Blessed are the yeeks, for they shall inherit Arda..."

Jurriaan
Wyrmic
Posts: 227
Joined: Mon Mar 25, 2013 9:39 am

Re: TE4 or Zomnibus? bug in greater/living-weapons.lua

#4 Post by Jurriaan »

I was in High Peak, correct.

I see 'ZOmnibus Addon Pack 17.1.2'.

other addons installed Barbarian Class Fork, Mountain Troll Race 1.0.0 (and local changes), Improved Auto-explore and Rest 3.5.0, Select your Escorts 2.3.1, Barbarian Evolution for Berserker 1.0.2, Playable Naloren Race 1.0.2

Moasseman
Archmage
Posts: 358
Joined: Thu Sep 26, 2019 4:32 pm

Re: TE4 or Zomnibus? bug in greater/living-weapons.lua

#5 Post by Moasseman »

Since you were in HP, this is a basegame bug as it can be replicated without any addons and seems to stem from HP not generating artifacts (on enemies?) thus causing Poltergeists, which wield themselves, to fail to generate.
Friendly Neighbourhood Moderator, moan at me for a teleport if ya get stuck.

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