Based on Z'quikzshl's failure, his master eventually experimented, trying to find a way to combine natural molds with necromancy. His eventual creation was the Zilquish, a race of undead servitors with access to wild-gifts and infusions, as well as their own unique powers, including one secret interaction!
Zilquish currently dont require an unlock. They have high constitution and willpower.
They'll be added to my racepack next time it updates, and at that point I'll stop updating this mod.
Talents:
Zilquish
Improves your slimy body, increasing Willpower and Constitution by (2-15).
Your squidgy body is also hard to destroy, granting you an additional (5-20%) maximum life (Currently: %d).
Learning this talent also cultivates your bond with nature, allowing you to use wild-gifts, infusions, and to benefit from Nature's Touch. (Wild-Gift/Call of the Wild).
Eyal's Blessing
Your body is made mostly of slime, and you force it to create a constructive symbiosis with a mindstar, spreading sharpened fragments of natural crystal throughout your form.
Anyone who strikes you in melee is subject to a counterattack for (20-50%) of the equipped mindstar's damage. This can only occur once a turn.
You additionally count as equipping the mindstar.
The mindstar can be at most tier (1-5)
Such a connection to nature makes it harder to dismiss you as nothing but an undead abomination.
(whoops, this talent should specify "as nature" but doesnt)
Oozing Regeneration
While your squidgy slime and brittle bones are easily damaged, the fusion of necromancy and nature at your core bounces back with incredible speed.
Whenever you take damage, you regenerate (10-30%) of the damage taken over the next five turns.
This regeneration is added to your life regen, and does not affect traditional regeneration effects.
Sticky Slap
Take full advantage of your stretchy form, reaching out to a foe within (2-5) and slapping them with a sticky slime protrusion.
You then move them to a position within (2-5) of their original tile. The sticky impact also deals 30% weapon damage as nature.
Talent cooldown decreases significantly with talent level. Both initial and secondary range increase with talent level.
Changelog
1.0.0
-Released
1.0.1
-Sticky slap now uses internalised mindstar with higher damage
-eyal's blessing now tells you it uses nature damage
-no longer stops you equipping high-tier mindstars in regular slots
1.0.2
-added arcane-dequipping to antimagic choice
-added infusion enabling on first learning of racial; racial is now no-unlearn
-two more colors! rexorcorum does SO much for us all, really.
1.0.4
-hopefully fixed obscure(?) eyal's blessing interaction with psiblades
-eyal's blessing now retaliates once per turn PER TARGET
-what happened to 1.0.3? lets just say I should have playtested that second fix BEFORE clicking upload
To Fix
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Zilquish Necromancy/Wilder Slime Race
Moderator: Moderator
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Zilquish Necromancy/Wilder Slime Race
Doesn't work properly with your other addon: https://te4.org/games/addons/tome/undeadheritage - I'm unable to use inscriptions as Zilquish with Undead Heritage.
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Zilquish Necromancy/Wilder Slime Race
That addon was added to the inferno race pack a while ago, and the racepack hasn't been updated for 1.7 yet.
When you say inscriptions, do you mean all inscriptions, or is there a specific type? That version of the addon was made for an earlier version of tome were undead could Only use runes. Nowadays, they Can't use infusions. The method zilquish uses to give you infusions back won't work with the runes version, and that version of undead heritage will also prevent any undead from using steamtech inscriptions, too.
When you say inscriptions, do you mean all inscriptions, or is there a specific type? That version of the addon was made for an earlier version of tome were undead could Only use runes. Nowadays, they Can't use infusions. The method zilquish uses to give you infusions back won't work with the runes version, and that version of undead heritage will also prevent any undead from using steamtech inscriptions, too.
Re: Zilquish Necromancy/Wilder Slime Race
Alright, Undead Heritage from pack works properly. As for standalone version - it didn't work for me with any infusion - I couldn't add them from inventory.
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Zilquish Necromancy/Wilder Slime Race
That's the expected result. Glad to hear the pack-version is working for you!