Ureslak's femur doesn't work right with demon seeds (1.6.7)

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Bananadine
Halfling
Posts: 91
Joined: Wed Mar 25, 2009 3:27 pm

Ureslak's femur doesn't work right with demon seeds (1.6.7)

#1 Post by Bananadine »

When the femur transforms, it seems to leave some aspect of the seed on its old form, and the seed will no longer function on the new form, though your inventory will seem to show that it's still present. It is not fully present, and if you try to remove it from the weapon at that time then an exception will occur. If you keep fighting until the femur randomly returns to the form it had when you attached the seed, then (I think) you'll suddenly get the full function of your demon seed back. I could be wrong about some details here, but anyway there's definitely a problem like this.

The problem should be especially easy to see with wretchling and quasit seeds, since those are easy to get and they put icons in your icon bar so when they stop working you'll immediately see (because the icons disappear).

I wonder whether the femur works correctly with steamtech tinkers. I didn't try to test that.

Cathbald
Uruivellas
Posts: 743
Joined: Wed Jan 22, 2014 1:46 pm

Re: Ureslak's femur doesn't work right with demon seeds (1.6

#2 Post by Cathbald »

same issue with other items that "change" like Revenant. It's not new to 1.6, it has been there since the start sadly :(
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