Rigor Mortis Contingency [1.7 b1] [and 1.7b2]

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Pisastrish
Thalore
Posts: 157
Joined: Wed Sep 28, 2016 8:07 pm

Rigor Mortis Contingency [1.7 b1] [and 1.7b2]

#1 Post by Pisastrish »

Contingency let's you select rigor mortis even though it requires a target

Edit: It also doesn't let you select level 3+ call of the mausoleum even though that doesn't seem to need a target
Last edited by Pisastrish on Thu Aug 06, 2020 5:54 am, edited 1 time in total.

Pisastrish
Thalore
Posts: 157
Joined: Wed Sep 28, 2016 8:07 pm

Re: Rigor Mortis Contingency [1.7 b1]

#2 Post by Pisastrish »

Looked through more talents and which necromancer talents work with contingency and which don't seems very inconsistent

mar3usmc
Higher
Posts: 51
Joined: Wed Oct 02, 2019 4:38 pm

Re: Rigor Mortis Contingency [1.7 b1]

#3 Post by mar3usmc »

What is "Contingency"? What does it have to do with Rigor Mortis. You should explain this more thoroughly, as I, and I am sure many others, have no idea what you are talking about.

Cathbald
Uruivellas
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Joined: Wed Jan 22, 2014 1:46 pm

Re: Rigor Mortis Contingency [1.7 b1]

#4 Post by Cathbald »

it's a chronomancer tree (that you can get through temporal explorer escort)
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

Pisastrish
Thalore
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Joined: Wed Sep 28, 2016 8:07 pm

Re: Rigor Mortis Contingency [1.7 b1] [and 1.7b2]

#5 Post by Pisastrish »

This still seems inconsistent in b2.

Lord of skulls, neverending peril, and torture souls can be used, even though they don't "affect only you".

Drawn to death, dread, call of the mausoleum lvl 3+, recall minions, surge of undeath, dire plague, gelid host, crepuscule, to the grave, boneyard, and corpse explosion can't be used, even though they seem no less consistent with contingency's description.

The way I interpret "affects only you", I think:

Change to don't allow: Lord of skulls and neverending peril. These pretty clearly don't affect only you, if they are allowed to stay most of the other talents listed need to be allowed too

Debatably change to allow: Crepuscule (since it basically just gives you an effect), drawn to death (since it mostly affects you)

Other change: Torture souls and dire plague are very similar, I think either both should be allowed, or neither should be

Stay the same: everything else

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