[v1.5.0+,FC] Herald of the Herald

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Zizzo
Sher'Tul Godslayer
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Joined: Thu Jan 23, 2003 8:13 pm
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[v1.5.0+,FC] Herald of the Herald

#1 Post by Zizzo »

Summoning a Herald of Oblivion can be annoying when you don't know who has Nihil and how many magical effects you've applied to them. (The target resisting one of my prophecies seems to be the most common stumbling block.) In an attempt to get a handle on the problem, I whipped up a new addon, Herald of the Herald, which adds a display particle to actors with Nihil that shows how many magical effects have been applied since Nihil was gained. Now, I don't claim any artistic capability, :oops: so the particles aren't exactly much to look at; my main goal was visibility and readability (with a secondary theme of "garish colors", to match the overarching chaos-and-entropy theme). I hope it's clear what effect count is represented by each particle.

[Looking ahead, this addon leans heavily into "otherwise unavailable information" territory, so it's almost certainly not suitable for ZOmnibus Lite, and may be a stretch even for ZOmnibus proper.]
"Blessed are the yeeks, for they shall inherit Arda..."

Cathbald
Uruivellas
Posts: 743
Joined: Wed Jan 22, 2014 1:46 pm

Re: [v1.5.0+,FC] Herald of the Herald

#2 Post by Cathbald »

how many nihil stack are on a target is already displayed on the debuff.
an enemy with 6 turns left and 3 stacks is displayed as nihil(6,3).
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

Zizzo
Sher'Tul Godslayer
Posts: 2523
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

Re: [v1.5.0+,FC] Herald of the Herald

#3 Post by Zizzo »

Cathbald wrote:how many nihil stack are on a target is already displayed on the debuff.
an enemy with 6 turns left and 3 stacks is displayed as nihil(6,3).
[sound F/X: source diving] …oh. Well, now I feel like an idiot. :oops:
"Blessed are the yeeks, for they shall inherit Arda..."

whitelion
Thalore
Posts: 167
Joined: Mon Mar 12, 2018 7:32 am

Re: [v1.5.0+,FC] Herald of the Herald

#4 Post by whitelion »

Your idea to have some kind of visual effect still seems like a nice QoL option. Then I don't have to mouse over different enemies in crowds to check the progress of the Herald.

PseudoLoneWolf
Wyrmic
Posts: 257
Joined: Tue Jan 03, 2017 7:12 pm

Re: [v1.5.0+,FC] Herald of the Herald

#5 Post by PseudoLoneWolf »

whitelion wrote:Your idea to have some kind of visual effect still seems like a nice QoL option. Then I don't have to mouse over different enemies in crowds to check the progress of the Herald.
Highly agreed. In general any status effects without some sort of accompanying particle effect grinds my gears. I know WHY it's this way - it's so that endgame combat doesn't wipe out the sprites of every creature with a galaxy of particles - but Cultist even more than most classes really needs to know what debuffs are active on an enemy at any given time. This information is technically provided through the inspect menus but it's tedious, doubly so for a primarily keyboard player like myself who has to move my WHOLE HAND a WHOLE EIGHT INCHES OR SO over to my mouse. Frankly, it's torturous and it breaks my game flow.

That's only half sarcasm; Cultist really should have noticeable visual effects on all their debuffs. It helps give valuable information at a glance. Your contribution is appreciated as ever, zizzo.
Let slip the toast of war.

Zizzo
Sher'Tul Godslayer
Posts: 2523
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
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Re: [v1.5.0+,FC] Herald of the Herald

#6 Post by Zizzo »

whitelion wrote:Your idea to have some kind of visual effect still seems like a nice QoL option. Then I don't have to mouse over different enemies in crowds to check the progress of the Herald.
PseudoLoneWolf wrote:Cultist really should have noticeable visual effects on all their debuffs. It helps give valuable information at a glance. Your contribution is appreciated as ever, zizzo.
Fair enough, thanks. (bows) I suppose that just changes the addon's categorization among "addons that may or may not be suitable for eventual inclusion in ZOmnibus" from "Gameplay Altering" to maybe "Ooh, Tough Call".
"Blessed are the yeeks, for they shall inherit Arda..."

Cathbald
Uruivellas
Posts: 743
Joined: Wed Jan 22, 2014 1:46 pm

Re: [v1.5.0+,FC] Herald of the Herald

#7 Post by Cathbald »

I disagree Pseudo, I used almost exclusively keyboard and it's way more of a pain for melees than ranged char like CoE to check for debuff. That's why i can't play withtout Nekarcos' Effect Display anymore.

CoE, i press whispers, and then i see what debuff my target already has. Zerk, i press death dance and oh wait, i forgot to check if my stun landed, too bad death dance already fired. I could press "L" but that's too far away.
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

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