[1.6.4] Mental stimulator overrides bonuses in item names

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Velorien
Archmage
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Joined: Thu Jan 12, 2012 9:09 pm

[1.6.4] Mental stimulator overrides bonuses in item names

#1 Post by Velorien »

I had an iron helm of strength (+3). I put it on with a mental stimulator, giving it +4 CUN/+3 STR. When I took it off again, it now read +0 CUN/+3 STR (which is a long-standing bug in itself), and the item name was iron helm of strength (0).

Doctornull
Sher'Tul Godslayer
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Re: [1.6.4] Mental stimulator overrides bonuses in item name

#2 Post by Doctornull »

Probably related to the bug that sticks whatever number comes "first" (in the code) into the item name, even if it's not related to the words next to the parentheses.

Examples of that would be items like a Verdant Robe of Fire (+8%) which gives +20% / +10% fire boosts, but +8% vs. blight or nature.
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