Ghoul Reaver: Light or Tinkers?

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breadsmith
Thalore
Posts: 169
Joined: Fri May 17, 2013 6:15 am

Ghoul Reaver: Light or Tinkers?

#1 Post by breadsmith »

I just got a Ghoul Reaver to Lv. 20. My first Cat point went into inscription, but sent then, I've gotten both Light and Tinkers as options for my second Cat point. Quite honestly, I've never had to make this decision before, and I'm sort of baffled as to which to get. My first instinct is Tinkers, because Undead, but I thought I'd ask here and see if anybody has any insights for me.

grobblewobble
Archmage
Posts: 336
Joined: Tue Jan 28, 2014 4:39 pm

Re: Ghoul Reaver: Light or Tinkers?

#2 Post by grobblewobble »

Tinkers is much stronger, especially for undead.

Arcvasti
Wyrmic
Posts: 269
Joined: Sat Apr 29, 2017 9:39 pm

Re: Ghoul Reaver: Light or Tinkers?

#3 Post by Arcvasti »

Reaver has unusually large synergy with Light, since Bathe in Light and Providence shore up the weaknesses of Bone Shield quite nicely, they actually have good spellpower and they even give extra attacks in melee. I might consider taking Light before Tinkers on Reaver.

On the other hand Ghoul really really really wants Tinkers so I'd still take that at 20. I'd still go Light later, probably. With Tinkers/Light/Rot you'd only have four inscriptions but that's fine imo.

breadsmith
Thalore
Posts: 169
Joined: Fri May 17, 2013 6:15 am

Re: Ghoul Reaver: Light or Tinkers?

#4 Post by breadsmith »

Thanks people. With so many options, I sort of felt paralyzed.

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