[v1.7.0+] Gunsnixed Lite

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Zizzo
Sher'Tul Godslayer
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[v1.7.0+] Gunsnixed Lite

#1 Post by Zizzo »

Okay, now I get why people would want to remove Gunsnake. :evil: In Daikara or Reknor, it's an interesting challenge; in the Scintillating Caves, it's a frickin' death trap. Now, this was basically the same problem I was having with the Forest Troll Hedge-Wizard, which suggests basically the same solution: to wit, my new Gunsnixed Lite addon, which increases Gunsnake's minimum spawn level to 15. (As with Hedge Clipper, it might spawn earlier, like in a vault or something, but it should be less likely.)

And no, obviously this isn't going into ZOmnibus. :wink:

[Implementation notes:]

Code: Select all

Hooks:
  Entity:loadList [to fix Gunsnake]
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
Sher'Tul Godslayer
Posts: 2512
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

Re: [v1.7.0+] Gunsnixed Lite

#2 Post by Zizzo »

Frequently Asked Questions:

What's the difference between Gunsnixed and Gunsnixed Lite? Can I use both?

The Gunsnixed addon prevents Gunsnake from spwaning; Gunsnixed Lite allows it to spawn, but increases its minimum spawn level from 8 to 15, to reduce the likelihood of it spwaning in early zones. In theory the two addons should compatible, in the sense that both can be enabled without causing errors, although in practice it would just be like using only Gunsnixed.
"Blessed are the yeeks, for they shall inherit Arda..."

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