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You can easily see the weak points in your enemy's defenses. After all, you know to look for the same flaws in your own work.
This grants %d armour penetration and %d%% critical strike multiplier.
At talent level 5, you can also fight stealthed and invisible creatures without penalty.
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        name = "Craftsman's Eye", short_name = "CRAFTS_EYE",
        type = {"steamtech/blacksmith",4},
        require = str_steamreq4,
        no_npc_use = true,
        points = 5,
        mode = "passive",
        passives = function(self, t, p)
                self:talentTemporaryValue(p, "combat_apr", self:getTalentLevel(t) * 4)
                self:talentTemporaryValue(p, "combat_critical_power", self:getTalentLevel(t) * 5)
        end,
Either this should fixed or the description should be modified to be coherent with the actual behavior of the talent.