A few really dumb questions

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anp
Halfling
Posts: 108
Joined: Mon Nov 04, 2013 1:28 am
Location: St.Petersburg, Russia

A few really dumb questions

#1 Post by anp »

Hello!

1) If Dreadfall is a tower, why we're always ascending to the -9 floor?
2) Mindstar tier 5 - is that bacon?
3) Why Thick skin talent level above 5 doesn't add to resist all?

no troll, I do wonder why (if) that's so?
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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: A few really dumb questions

#2 Post by HousePet »

1: Huge basement and underground carpark.
2: No.
3: For some reason it is coded to only use raw level, and not include category mastery modifiers. If you somehow got it above raw level 5, it should still increase though.

Also, there are lots of trolls in the game.
My feedback meter decays into coding. Give me feedback and I make mods.

Snarvid
Spiderkin
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Joined: Mon Mar 28, 2011 12:42 pm

Re: A few really dumb questions

#3 Post by Snarvid »

3. Possessors do this regularly. Note that the significant diminishing returns seen in points 1-5 continue.

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anp
Halfling
Posts: 108
Joined: Mon Nov 04, 2013 1:28 am
Location: St.Petersburg, Russia

Re: A few really dumb questions

#4 Post by anp »

HousePet wrote:1: Huge basement and underground carpark.
2: No.
3: For some reason it is coded to only use raw level, and not include category mastery modifiers. If you somehow got it above raw level 5, it should still increase though.

Also, there are lots of trolls in the game.
1. I mean, the only one (?) are where we go upper and upper is the High Peak.
2. Then what's that? I can't unsee meat.
3. AFAIK every other talent depends on the talent level, not on the raw level?
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ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Re: A few really dumb questions

#5 Post by ghostbuster »

3. AFAIK every other talent depends on the talent level, not on the raw level?
Not really. It depends on the talents. Maybe 20% of the talents are base on "raw talent level" (while it is not always indicated).
It is mostly to limit abuses or to avoid overpowered NPCs.

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