dado's Arcanewarden guide

Builds, theorycraft, ... for all adventurer builds

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dadito
Thalore
Posts: 169
Joined: Thu May 21, 2015 10:28 pm

dado's Arcanewarden guide

#1 Post by dadito »

Would you like to get the easiest win of your lifetime?
  • Just follow this abomination of a guide
Why should you play this
Characters Races
  • Dwarf is the one and only option since you need 2 class categories from stonewarden

Talent trees
  • Image

    Default class points are just the perfect amount to get everything you want, I didn't do any of the alchemist requests, so ideally you would have 2 more generics and class points than what you see on the image
Unlock order
  • Birth
    Technique / Magical combat (This + augur is where most of your damage comes from)
    Spell / Earth (max augur asap)
    Spell / Eldritch Shield (You get both flurry and 6 range windblade from here)
    Wild-gift / Earthen power (this is the tree that enables you to use 2 shields as weapons, also gives a really good defensive buff, retaliatory melee attack against melees, and a shield that replenishes your mana when triggered)
    Chronomancy / Flux (free 30% damage reduction lol)
    Psionic / Psi-fighting (obligatory psionic category for tk slot, also really good sinergy with pes/icctw + augmentation)
    Corruption / Doom shield (really good use of category point, osmosis shield is really good since you're using 2 shields, and hardened core ends up giving a lot of armor/spellpower)

    lvl 10
    Cunning / Shadow magic (get 1 point on each skill once you get it)

    lvl 20
    Tinkers (just use choose first escort addon)
    Build the usual good tinkers, and look out for when you can build mana coil for your staff

    Around this time you're also getting Wild-gift / Harmony for free from the heart, invest 5 points into elemental harmony once you unlock it

    lvl 36
    Spell / Temporal (beeline for essence of speed, and don't forget to sustain it unlike me who noticed around 10 levels later)

    Bile
    Psionic / Augmented mobility (quick as thought is everything you need, accuracy, crit, and global speed)

    You also get Corruption / Hexes for free if you help the Grand corruptor invade Zigur, you have enough points to max burning hex, but I didn't bother

Stat priorities and Prodigies
  • Mag until 30 or so base points
    Max str after, then wil, then cun
    Any spare points go into magic

    You want to get Pain Enhancement System at lvl 30, then I Can Carry The World! at 42.

    PES first because it's just way too good thanks to augmentation and your 3 skills that boost your spellpower based on cunning and strength

    ICCTW second because it further helps you to boost PES to ridiculous levels and also helps you with mana costs by setting your fatigue to 0

How does this actually work
  • You're essentially an arcane blade on steroids, you use double shield and a staff on your tk slot, all of those weapons have the accuracy proc bonus built in, so you do obscene amounts of damage. You will be oneshotting everything all game long since the beginning.

What should you be careful around
  • The only things that are dangerous are antimagic mobs (orc mage-hunter, anything with mana clash), sustain removal (dreadmasters, archmages), Champions of urh-rok too since they have passive spell disruption when hit.

    Probably some other things but they don't tend to stick around that long.

    Ask anything in the comments, the guide is really barebones so there's probably a lot of questions you might want to ask
Last edited by dadito on Mon Dec 04, 2017 10:22 pm, edited 2 times in total.

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: dado's Arcanewarden guide

#2 Post by Micbran »

does this work on normal

/s

Anyways, watched the twitch clips, great build, I can no longer see or hear though.
A little bit of a starters guide written by yours truly here.

tabs
Wyrmic
Posts: 298
Joined: Tue Mar 08, 2016 3:55 pm

Re: dado's Arcanewarden guide

#3 Post by tabs »

Any thoughts about using Demon Seeds? Depending on how demon seed talents calculate block value for dual-shields (I don't know the answer) I feel like certain talents could be ridiculously good. Plus there's that one which gives global speed.

dadito
Thalore
Posts: 169
Joined: Thu May 21, 2015 10:28 pm

Re: dado's Arcanewarden guide

#4 Post by dadito »

I thought about demon seeds, but they need a really big class point investment if you wanna get everything (10 points? i don't actually know since i've never actually played em), and i don't know what i would drop for it

The only way i see it working is dropping psi-fighting and 4 points from shadow magic, but psifighting is really really good here

szekrenyer
Wayist
Posts: 15
Joined: Sun Nov 05, 2017 3:04 pm

Re: dado's Arcanewarden guide

#5 Post by szekrenyer »

How often can you use Osmosis Shield without Draining Assault, Drain, etc?

dadito
Thalore
Posts: 169
Joined: Thu May 21, 2015 10:28 pm

Re: dado's Arcanewarden guide

#6 Post by dadito »

I don't think i ever depleted my vim bar, you can certainly sustain it with the vim on kill you get by default. Also you only really need it against dangerous enemies, and there aren't many since mobs don't last that long.

szekrenyer
Wayist
Posts: 15
Joined: Sun Nov 05, 2017 3:04 pm

Re: dado's Arcanewarden guide

#7 Post by szekrenyer »

I tried your build and it is super, everything die 1-2 hit. :) I really like the Hardened Core armor + Stone Fortress combo. Do you have a similarly strong build that can be used in the Embers of Rage campaign (no dwarf)? I can't finish it, the endboss always kills me, but I finally want revenge with an op char. :) (It doesn't need to be an Arcane Combat centered build.) Thank you!

Erenion
Archmage
Posts: 319
Joined: Mon Feb 13, 2017 4:43 pm

Re: dado's Arcanewarden guide

#8 Post by Erenion »

My favorite EoR build is still demonbutcher.
Basically, steamsaws count as shields for the purpose of talents like Demon Seed, so you just get Butchery, Demonic Pact and further stuff that you like.
I recommend getting Demonic Strength personally, since it is very easy to keep up the vim for Abyssal Shield.
Also, Tempest of Metal works with Arcane Combat, meaning you can potentially get a lot of triggers - but you also run out of resources very fast.

Important Note: While steamsaws may count as shields for the purpose of talents, they count as mainhand for demon seeds - meaning you can get something like "silence on hit" + "Blood Grasp on hit" (my favorite combination.)
Breaking Projection since 1.5

Effigy
Uruivellas
Posts: 970
Joined: Fri Oct 10, 2014 4:00 pm

Re: dado's Arcanewarden guide

#9 Post by Effigy »

I'm actually playing a build similar to what Erenion describes in the AoA campaign right now. It's very strong once you get it running. I did a version without Arcane Combat though, since I've played a number of AC/Adventurer builds already.

tabs
Wyrmic
Posts: 298
Joined: Tue Mar 08, 2016 3:55 pm

Re: dado's Arcanewarden guide

#10 Post by tabs »

Erenion wrote:My favorite EoR build is still demonbutcher.
Basically, steamsaws count as shields for the purpose of talents like Demon Seed, so you just get Butchery, Demonic Pact and further stuff that you like.
I recommend getting Demonic Strength personally, since it is very easy to keep up the vim for Abyssal Shield.
Also, Tempest of Metal works with Arcane Combat, meaning you can potentially get a lot of triggers - but you also run out of resources very fast.

Important Note: While steamsaws may count as shields for the purpose of talents, they count as mainhand for demon seeds - meaning you can get something like "silence on hit" + "Blood Grasp on hit" (my favorite combination.)
You can put a third weapon seed on your TK weapon (it's a staff, of course), so for instance I was rolling Corrosive Cone + Blood Grasp + Flame Bolts. Since the seeds grant the talents to YOU and not give them to items as on-hit procs, it doesn't matter if you're actually using BtF to attack with the TK slot or not (not).

ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Re: dado's Arcanewarden guide

#11 Post by ghostbuster »

Actually, the warden version with shields is much more powerful than with steamsaws.
Shields are talented like staves, which means that procs from arcane combat are increased by 2.5% times acc-defence, while for steamsaws it just increases the crit chance like axes, and it is useless when you have reached 100% crit chance.

With a high accuracy, you can get insane procs (like an arcanereaver with short staves). On late game, on the (defenceless) dummy trainer, I got spells that dealt 15000 *each*, while the direct applications of those spells (or an application while replacing shields with steamsaws) was around 5500.

I also recommand taking Demonic Strength.
Abyssal shield is great in term of defence, but Demonic Blood is very powerful offensively, as the extra damage that its adds is applied multiplicatively. If you have, say 50% damage modifier for a certain element and 50% from Demonic Strength, your final damage will be 1.5*1.5=2.25 (and not 2). And it applies to all damage, of course.

szekrenyer
Wayist
Posts: 15
Joined: Sun Nov 05, 2017 3:04 pm

Re: dado's Arcanewarden guide

#12 Post by szekrenyer »

Why not max Magic instead Willpower? Mana?

Effigy
Uruivellas
Posts: 970
Joined: Fri Oct 10, 2014 4:00 pm

Re: dado's Arcanewarden guide

#13 Post by Effigy »

I think since he gets a lot of spellpower from Strength and Cunning, and spellpower has diminishing returns, maxing Magic wouldn't result in that much actual damage. Willpower increases mana, lowers equilibrium fail chance, and increases how much vim you gain per kill. Not that it matters much for this build, but Willpower also determines your melee damage with shields when using Beyond the Flesh.
Last edited by Effigy on Sat Dec 09, 2017 11:11 pm, edited 2 times in total.

Mel
Higher
Posts: 67
Joined: Sat Feb 08, 2014 11:14 pm

Re: dado's Arcanewarden guide

#14 Post by Mel »

szekrenyer wrote:Why not max Magic instead Willpower? Mana?
More Willpower = more Strength from Augmentation = more Spellpower from Harden and more damage from PES.

I'm gonna try fitting Demonic Pact and Demonic Strength in there. Probably dropping Flux (Abyssal Shield will handle the whole damage reduction thing) and Temporal (it's good but I can't stand the three useless skills in this tree) or Augmented Mobility (you have to get those generics from somewhere).

dadito
Thalore
Posts: 169
Joined: Thu May 21, 2015 10:28 pm

Re: dado's Arcanewarden guide

#15 Post by dadito »

I also recommand taking Demonic Strength.
Abyssal shield is great in term of defence, but Demonic Blood is very powerful offensively, as the extra damage that its adds is applied multiplicatively. If you have, say 50% damage modifier for a certain element and 50% from Demonic Strength, your final damage will be 1.5*1.5=2.25 (and not 2). And it applies to all damage, of course.
That sounds awesome, maybe i'll end up revisiting adventurer in the future, let me know how it worked out

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