This says it uses your magic stat, not strength to equip weapons and ammo. I understand that fine, my problem is that all the ammo I've seen takes dexterity to equip, not strength. This does not let me use magic to equip arrows that require more dexterity than I have, even though my magic is plenty high enough. Is this working as intended? If so, why bother saying "and ammo" when ammo takes dexterity?
(or am I just such a noob that I've never gotten high enough to find ammo that takes strength to equip? or maybe sling bullets-totally worthless to a time warden as far as I can tell cause they have skills that affect only bows, and would not work with slings, but no sling only skills like archers do)
Something in that skill isn't making sense to me, probably left over description text on how it used to work, but this is the place for moronic questions.
Time Warden/Strength of Purpose
Moderator: Moderator
Re: Time Warden/Strength of Purpose
Ammo takes DEX to equip, yes, that's fine.
Part of what the talent does is make the STR scaling on both ammo and weapons into MAG, you still should level DEX as a class stat for bow and daggers.
Part of what the talent does is make the STR scaling on both ammo and weapons into MAG, you still should level DEX as a class stat for bow and daggers.
"As dying is one of the leading causes of death, you should avoid dying." -rekenner
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
Re: Time Warden/Strength of Purpose
Yeah, it only replaces str requirements for weapons, not dex ones. Thus that detail mostly matters for your melee weapons.