Temporal Warden Hounds Bug

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Sharajat
Posts: 2
Joined: Sun Mar 19, 2017 9:05 pm

Temporal Warden Hounds Bug

#1 Post by Sharajat »

If you're playing a Temporal Warden and have taken the hounds talent, the hounds will choose to attack you when you're frozen for as long as you're in ice cube form. Observed at level 1 and 4 hounds, when they were behind me (relative to the monster that froze me). Instead of walking around they would bite me. May possibly be some sort of code that causes them to want to walk towards the monster and causes me to be a valid target when ice cubed.

No idea if this applies to other summons. Lets just say it makes freezing monsters more interesting.

Moander
Halfling
Posts: 88
Joined: Fri Jan 06, 2012 11:48 am

Re: Temporal Warden Hounds Bug

#2 Post by Moander »

I think that this is supposed to happen.

http://forums.te4.org/viewtopic.php?f=4 ... ice+summon

ster
Spiderkin
Posts: 492
Joined: Tue Dec 13, 2016 7:05 pm

Re: Temporal Warden Hounds Bug

#3 Post by ster »

this happens with all allies, even escorts (which is funny if you've named your character something stupid)
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered

Sharajat
Posts: 2
Joined: Sun Mar 19, 2017 9:05 pm

Re: Temporal Warden Hounds Bug

#4 Post by Sharajat »

That seems... unintuitive. Going to definitely influence my gear choices when I get around to playing summoner.

Sucks that you can't use heat ray to get out of an ice block when you're blocked because Skeletons can't exactly use wild infusions.

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