Tales of Maj'Eyal 1.5.0 "Unbroken, Unforgotten", EoR, AoU!

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darkgod
Master of Eyal
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Tales of Maj'Eyal 1.5.0 "Unbroken, Unforgotten", EoR, AoU!

#1 Post by darkgod »

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.0 ! See http://te4.org/
This release also is joined to a release of Embers of Rage (1.0.4) and Ashes of Urh'Rok (1.0.6)!

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

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Major Features
  • New donator/buyers class: Possessors
  • Imported Stone Wardens class into the base game, with an unlock
  • Fully rewrote Archer class
  • Fully rewrote Rogue class
  • Reworked Chants and Hymns trees
  • Buffed Antimagic
  • Much improved Infinite Dungeon, with new layouts, terrains and challenge levels
  • New visual effects for many, many talents, both old and new
  • New "shimmer" cosmetic feature for donators/buyers to change the look of your gear and finally look dapper!
  • All artifacts now have unique player doll images, to look even more dapper!
Misc
  • New quests popup visuals, varying depending on the type and status of quest
  • Rewrote Survival tree
  • Altered other warrior & rogue subclasses to match new categories
  • New Light Armour Training talent
  • When the player enters a level (the first time only), any nearby hostiles in radius 5 are scattered around the level, to prevent entering deathtraps
  • When unlocking poisons the Lord unlocks un already learnt
  • Adventurers start with a cloak in inventory
  • Antimagic now scales with either Mindpower of Physical power
  • Resolve now works even while Antimagic Shield is up when at level 5
  • Mana Clash now also adds a timed effect that adds manaburn to all damage dealt
  • Antimagic Shield max absorb buffed and now does a manaburn backlask against the attacker
  • Aura of Silence now also restores equilibrium for each foes silenced
  • Talent descriptions automatically note talents that won't break stealth.
  • Rares/Uniques/Bosses/Elite Bosses/Gods now have distinctive markers on them to easily notice them
  • Increased Epoch's Curve range by 1
  • Nerfed cooldown and healing on Bathe in Light
  • Staves accuracy bonus is now halved for short staves
  • Brittle Clear Oozes are much rarer
  • Nigthmare has slightly increased chance of rare spanws
  • Stairs can not be used for some turns after a kill (0 on Easy, 2 on Normal, 3 on Nightmare, 5 on Insane, 9 on Madness)
  • Ogres's Writ Large lets them get a 6th inscription slot as before, but they have to use a category point to actually unlock it
  • Buffed Highers (Gift also gives healing mod%, Overseer grants telepathy on hit, Born into Magic has better numbers)
  • Dwarf Stoneskin fully ignores the triggering attack, and correctly states it has no cooldown and can re-proc while active
  • Nerfed infravision on the experiments in the Blighted Ruins
  • Buffed Ghouls (Ghoul provides more stats, Ghoulish Leap provides a global speed boost on landing, reduced Retch cooldown a little, increased Gnaw stats reduction and ghoul spawned is fully
    controllable)
  • All summons affected by Blighted Summoning get max vim on spawn
  • Buffed Skeletons (Skeleton gives more str/dex, reduced cooldown of both Bone Armour and Re-assemble)
  • Buffed Dwarves (Resiliense gives hardiness, Stoneskin and Power is Money give higher numbers)
  • Dark Empathy now also transfers the caster's resists cap
  • Cornacs start with one more generic point and gain additional class and generic points while leveling
  • Nerfed Ogres a little (and buffed a little)
  • Some slight Shalore nerfs (and a buff)
  • Augmentation updates with each stats change and has a small cooldown
  • New "Detach Tinker" command in the item's menu to remove a tinker from an object, worn or otherwise
  • Tinkered objects show the tinker they use in their names
  • Dwarven Adventurers can use stone wardens talents
  • All zones now update their base level each time the player enters
  • All liches NPCs have 50% chance to ignore crits, archliches and bloodliches have 100%
  • Lichform grants 100% stun & disease immunity
  • Lichform now has a new rank 7, which is much more powerful than puny level 6 liches !
  • Skeleton's Re-Assemble can not be cheesed anymore
  • Healing modifier scales (0.5 power) with constitution.
  • When disarmed, some traps give the player a chance to learn (unlock) a related trap talent.
  • Revised (nerfed) Gesture of Guarding's deflection value (similar to parry).
  • Talents whose descriptions contain a damage will now also base it on the stunned/dazed/number/.. state to reflect the actual damage that can be done more accurately
  • Player AOE targeting with stop block will not block on unseen actors.
  • Player AOE targeting highlights with stop block will not be blocked by unseen actors.
  • Darkest Light will not appear on randbosses/elites anymore
  • Infinite Dungeon levels sometimes get zone-wide auras
  • Backup guardians can now drop tier 5 items
  • Levelup dialog has a checkbox to hide unknown categories, should help a lot Adventurers
  • New game option in Misc section to show or hide cloak hoods (off by default)
  • Added a Font Scaling option to the video menu, from 50% to 300%
  • Capslock to scroll is now rebindable like any other keybinds, under the name "Scroll map mode"
  • Corrections/clarifications to the descriptions and log messages for a few artifacts.
  • Short staves will appear smaller than normal ones on the player's doll
  • Unique tiles for all artifacts, including every possible versions of the Crystal Heart and Crystal Focus
  • Bone Shield displays current and max charges on the icon
  • Buffed quick, supercharged, and overpowered charm egos a bit (better cooldowns)
  • Reworked Hornet Stingers to be useful. Now 20 damage per turn up from 15 and 20% talent failure rate up from 5%.
  • Added unarmed on-hit Cursed talents for Ruthless Grip so brawlers won't be so sad. Lowered the healing mod malus from -20% to -10% so it will be a safer choice. Slight increase in price and
    slight decrease in base power and on-hits to balance it out with its new talents.
  • Revamped Spellblade. Changed level range from 40-45 to 35-50 to hopefully see it drop more often.
  • Black Mesh now has a 100% chance to pull in the attacker to reinforce its identity (only once per turn), clarified the on-block tooltip to let people know what it really does.
  • Filled in missing proc chance for Coral Spray, changed wording slightly.
  • Fire Dragon Shield now has a 30% chance to cast level 2 Fire Breath on your foes in radius 6, possibly stunning them. Added 15% fire affinity for flavor and usefulness.
  • Changed Scale Mail of Kroltar's activable from Lv 3 Inferno (Archmage skill) to Lv 3 Devouring Flames (Wyrmic skill) for flavor, slight increase in utility!
  • Dragon Helm of Kroltar now has +5 wil, +10% phys/fire damage, 0.2 Fire drake aspect mastery. Changed activable to level 3 bellowing roar for flavor and usefulness. Changed to properly use
    armor training 1 instead of 3 as all other helms do for consistency, it pairs with mail armor anyways. Set bonus gives an additional +14 luck for a total of 10.
  • New tileset for the Heart of the Gloom, with a different one for the dream version of it and an other variant for the Grushnak pride also using it
  • Crooked club no longer unreliabe, battle call is now level 2 and an activable. Physical Repulsion on crit changed to regular Physical.
  • Malslek the accursed's hat no longer arcane-powered to accomodate antimagic psions.
  • Skin of many gets +30% blindness immunity instead of fear for undead, as they're already fear immune.
  • Mighty Girdle now has +40 hp, -10% fatigue. Set bonus loses 40 hp and gains an extra -10% fatigue
  • Mighty Girdle base cost down to 150 from 350
  • Make Impending Doom less annoying to deal with by reducing healing mod malus to 80% from 100%
  • Halfling racial talent also increases steam crits
  • Disabled greater-crypt and trickvault vaults (the ones with the levers/tricks that sometimes bork) until they can be remade in a way that cant trap players forever
  • Can not recall out of subvaults
  • Increased price of Emblem of Evasion
  • Flat damage resistance is now subject to disminishing returns, usign the same formula as foo-powers and saves; except on base of 40 (so up to 40 there is no disminishing at all)
  • Spellhunt Remnants can not be upgraded witha tinker inside, and says so
  • Solipcism psi regen on heal/life regen works even if life/regen is blocked
  • Stone Skin now has a chance to reduce a random talent's cooldown when hit in melee
  • Default targetting now prioritizes targets in line of sight over ESP ones
  • Arrows also get the 2h ego multiplier
  • Bows now have a ego multiplier like other 2h weapons
  • Added base physical power/crit to character sheet.
  • Unlocked Mobility for Marauder
  • Reduced Shield Wall scaling and cooldown
  • Reduced Last Stand cooldown
  • Increased Bulwarks life rating
  • Improved APR on egos and added some new ones
  • Update Heavy Armor Training to use a standard scaling formula
  • Reduce Snap cooldown to 30 and stamina to 25
  • Eye of the Tiger is now configurable by addons
  • Magic of the Eternals correctly increases all crits (including Embers of Rage's Steamcrit)
  • Temporal Elementals have new tiles
  • Lady Nashva the Streambender finally has her own tile
  • Shadowblades gain Mobility tree
  • te4_log.txt on OSX is now always in /tmp
  • Providence does not heal anymore
  • Reduced max possible cooldown a little on shielding runes
  • Upgrade to rare items generation & redesigned some egos & powers
  • Removed healmod malus from Death's Embrace
  • Cinderfeet no longer damages friendlies
  • Vault walls in High Peak, Rak'Shor Pride and Grushnak Pride now match the visual theme
  • High Peak now have many possible events, including subvaults
  • Vaults have a much much higher chance to appear in the four Prides
  • Minor Brawler update
  • Detonate works through Through The Crowd
  • Fast as Lightning also grants 50%% chances to fully evade dy displacement
  • Lucky Day also provides a permanent 10% chance to evade damage by moving away
  • Garkul's Revenge also increases damage to giants
  • Temporal Form also grants Anomaly Flawed Design, Anomaly Gravity Pull and Anomaly Wormhole
  • Aether Permeation also gives 10% arcane resist cap
  • Armour of Shadows give 20% evasion when on unlit tile
  • Never Stop Running cooldown reduced to 8
  • Draconic Body cooldown reduced to 15
  • Corrupted Shell also increases armour
  • Through The Crowd now also grants 3% global speed per stack (up to 15%%) and is also given to all party members
  • Giant Leap cooldown reduced, also removes all stun/daze/pin effects
  • Windtouched Speed now also reduces all cooldowns by 10%
  • Limit GWF to once per turn and re-buff proc rate and duration numbers a bit
  • Superpower changed 60% of Strength and 40% Willpower modifier
  • I Can Carry the World also grants a size category and 10 more strength
  • Massive Blow also applies Counterstrike if a wall is hit (and fixes desc to reflect it ignores save & immunity)
  • Clarify weapon proc descriptions and change a few numbers
  • Animus Hoarder: extra soul chance (nerf)
  • Shield Expertise: save bonuses
  • Putting Telos Staff Crystal in an alchmist golem changes its name and gives it.. personality
  • Crystalline items can be unmade and remade again at a higher tier.
  • Telos items now form a set.
  • Ureslak's Femur and Ureslak's Molted Scales form a set.
  • Ureslak's Molten Scales can now be activated to gain a reactive resistance buff
  • New lore to the High Peak
  • Display negative life in the UI instead of ???
  • Switched Manathrust and Arcane Power spots
  • Switched Pulverizing Auger and Stone Skin spots
  • Necromancer's Dark Empathy now helps minions not kill each other
  • Level 3 and up of Aura Mastery has a 25% chance to return souls from minions on death if they're inside the aura
  • Animus Hoarder is passive to reduce mana and soul strains early
  • Chill of the Tomb has a 100% chance to create a wisp if it kills a friendly necrotic minion while Will o' the Wisp is sustained for synergy
  • Lowered overall mana costs and cooldowns on Necromancer's non-locked trees slightly to prevent as many dead turns
Fixes
  • Fixed a rare offline vault problem for some people
  • Lever in Gorbat pride is not hidden by the sand anymore
  • Fixed Dominant Will to correctly fade away
  • Clarified/fix descriptions of several talents.
  • Shadows affected by Blighted Summoning now come up with full vim
  • Fixed Stone Warden Halves bug
  • Fixed a bug with small maps not centering correctly
  • Cloning one of the acolytes in the Dark Dungeon will not prevent saving Melinda
  • Fire hatchlings summoned by the Grand Arrival of Fire Drakes do not count towards the max summon limit
  • Leveling up talents in the LevelupDialog will not break stealth or other effects.
  • Fix Escorts being overwritten by other Actors during level generation.
  • Updated missing scaling of talents Chromatic Fury, Pure Aether, Uttercold, FrostDusk, Crystalline Focus, and Wildfire
  • Slime Roots can not reset fixed cooldown talents anymore
  • Totality correctly respects fixed cooldown talents
  • Yeek's Wayist talent create wayists with a telekinetically wielded greatsword
  • Fixed Cursed stalker debuff getting thrown back to them by Embers of Rage's Psionic Mirror talent
  • Randbosses will correctly learn talent categories specified with data.add_trees.
  • Fixed multiplying npcs so that they do not act upon splitting
  • Fixed Hymns of Moonlight not working with Ranged Amplification Device (from Embers of Rage)
  • Fixed Swap Tinker option to not reset to enabled when the game restarts
  • Oozewalk correctly only removes detrimental effects
  • Updated Ring of the War Master and the Murderblade to correctly boost berserker talents
  • Fixed offhand mindstar from not using the talent's damage multiplier
  • Fixed a bug that sometimes made alt daikara 4 or sludgenest 1 (and probably some others) fail to generate
  • Fixed a bug that sometimes made exiting subvaults bug out
  • Fixed a bug preventing adventurers from restarting from premades in the infinite dungeon
  • Phase Door and Teleport respect teleport immunity
  • Fixed The Cage (Embers of Rage) from working only once
  • Fix random freeze/random stop at high run speed
  • Fixed Adrenaline Surge
  • Fixed Shattering Blow description/damage
  • Fixed talents breaking on events not correctly working in some edge cases (this should fix Embers of Rage steam drain bug)
  • Fixed Aertherwalk teleporting on the opposite side of the target area
  • Make sure a temporary effect can not be removed before it finishes being setup (fixes a rare perma confusion bug)
  • Rotting Disease: Rescaled damage.
  • Decrepitute Disease: Rescaled damage.
  • Weakness Disease: Rescaled damage.
  • Fortress exploratory farportal only uses energy if you actually can go through (as in when not controlling a party member)
  • Fixed mindpower of the Caller mindstar ego
  • Fixed Derth staying fark after completing Storming the city quest
  • Recall, Teleport: Angolwen and Teleport: Point Zero do not work for non main-player anymore
  • Fixed resting for resources regen at super low values on inverted resources
  • Fixed a rare chronomancy bug
  • Fixed a weird interraction between Elemental Split, Stone Wall, Dwarven Unity and stair dancing. That was a fun one ! :)
Addons Stuff
  • Added new hooks "Quest:init" and "Quest:setStatus"
  • Added new hooks "UseTalents:generate" and "UseTalents:use" to mimic the UseItemMenu ones
  • Added new hooks "InfiniteDungeon:getLayouts" and "InfiniteDungeon:getGrids" to add new varieties to the "abnormal" ID levels
  • Added hook "ShertulFortress:exploratoryPortal:specialLocation" to add new special places to the portal
  • Added hook "Combat:attackTargetWith:attackerBonuses"
  • Recursing attacks, like Sawrd in Embers of Rage, can be set to deal less procs damage
  • Fix bug in Actor:fireTalentCheck and Actor:iterCallbacks clearing __project_source field incorrectly after callbacks.
  • Entity: Added getTemporaryValue function. Updated some temp value error messages to include name/uid of entity involved.
  • New actor property: "talent_no_resources" to make individual talents cost no resources
  • Added handling for actor.forbid_talents table
  • Static tmx loader can now understand object layers with names like "spawn#actor"
  • Actor:getTalentLevel will correctly return 0 for unknown talents
  • Actor:canSee correctly calculates and uses the correct chance to see when the target has both Stealth and Invisibility.
  • Game:logVisible does a better job at determining when non-actors are identified by the Player in log messages. Updated the comments for the log management functions.
  • The Building map generator can now accommodate rooms.
  • Rooms are (depending on their design) seamlessly integrated with the BSP-based automatic buildings.
  • Added a rng.rarityTable function
  • Stores can now ignore material levels with ignore_material_levels=true
  • New callback "callbackOnQuickSwitchWeapons"
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  • Marked multiple achievements as "huge", there were none! Oh!
  • Range Amplification Device fatigue penalty reduced to 20%
  • Arcane Amplification Drone does not damage the caster
  • Reduced Automated Reflex System cooldown to 4
  • Fixed powering the Ring of Lost Love
  • Eye of the Tiger now affects steamtech talents
  • Molten Points can not be removed anymore
  • Gunslingers start with a unique cloak, no special powers but a unique and cool looking skin!
  • New player doll tiles to match ToME 1.5 system
  • Reduced Sawrd procs power
  • Added support for Possessors
  • Explosive Steam Engine and Tremor Engine now correctly work even outside of sight
  • Reduced some salves power a little
  • Increased Pain Enhancement System cooldown
  • All weapons tiers now have a doll tile per tier. No more will that awesome voratun sword look like a boring iron sword!
  • Fixed (nerfed) poison water damage in Dominion sewers.
  • Fixed some issues with AAA and weissi-machine (could learn forbidden arcane/antimagic talents) chats.
  • Clarified steamsaw weapon description.
  • Krimbul glowing moss grids allow water breathing.
  • Fixed Nektosh's AI.
  • Removed incorrect tiles lists loaded for Krimbul and Lost City final maps.
  • Add new tileset variation to the Infinite Dungeon of 1.5: corrupted cave, psi cave, mana cave, mechstone and full mech
  • Fixed digging in Krimbul
  • Civilians can pop in insane/nightmare/madness modes too in the vaporous imporium
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  • Demon Seeds now show on your character
  • Blood Shield disabled on rest/run
  • Buffed Jaw of Rogroth
  • Wheel of Fate level range increased to 30 and material level is min only (just like inscriptions)
  • Added demonic cosmetic skin to skeletons and ghouls
  • Added support for Possessors
  • Demonologists now start with Combat Veteran tree
  • Fixed out of combat vim regen by abusing Jaw of Rogroth
  • Fixed a rare bug where the control crystal could fail to appear in the Searing Halls
Have fun in Eyal!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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