[Madness/RL] Adventurer + Paradox Mage Multiclass

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vonfackenheim
Wayist
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Joined: Wed Nov 12, 2014 3:40 pm

[Madness/RL] Adventurer + Paradox Mage Multiclass

#1 Post by vonfackenheim »

Having some fun with the Multiclass add-on. My super Paradox Mage is extremely over-powered. Having sustains removed is the only thing that seems to be deadly. My safe space out-of-time has saved me more than once.

The downside is that this character is taking forever to play. Everything is unique and over level 100 at this point (about to enter High Peak).

I have learned a couple of things on this run.
  1. Time Prison is absolutely necessary for preserving your escorts on Madness if you are not a tank. My first three did not stand a chance because I did not have this yet.
  2. Pacification Hex is actually useful if you have a high enough spell power.
  3. Attenuate can reach over 9000 damage per turn in long enough battles.
  4. The Black Set is pretty good for a spell caster who wants to run quickly. I had over 360 seconds remaining at the end of the charred scar.
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  5. When everything is unique, you get an absolute fortune in gold and fortress energy.


Wish me luck in High Peak.

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