If you have ambuscade or temporal fugue clones up, you get by time skipped and the remaining duration of your clones is shorter than that of Time Skip, your character dies when the clone effect ends. Needless to say this it not good.
I tested this by hitting my main character with time skip myself but I have no reason to believe the same wouldn't happen if an enemy did this.
Shouldn't be too hard to fix since time prison does not have this problem.
1.4.8 Time Skip results in game over in presence of clones
Moderator: Moderator
1.4.8 Time Skip results in game over in presence of clones
Last edited by Mankeli on Tue Dec 13, 2016 12:24 pm, edited 3 times in total.
Re: 1.4.8 Time Skip INSTANTLY KILLS THE PLAYER CHARACTER
Please, modify the topic so it's less clickbaity and more informative. For example, "Time Skip results in game over in presence of clones".
1.4.8 Time Skip INSTANTLY KILLS THE PLAYER CHARACTER
Yeah, well, considering that 1) instant deaths because of bugs are a pretty bad thing in roguelikes and 2) you already said this would be fixed in an earlier thread I think the headline is more than justified to get some attention to this.
But I'll change the headline if it really helps...
http://forums.te4.org/viewtopic.php?f=42&t=45722
But I'll change the headline if it really helps...
http://forums.te4.org/viewtopic.php?f=42&t=45722
Re: 1.4.8 Time Skip results in game over in presence of clon
I'll check on that
(And not this is entirely different from time prison, time skip removes you from the level, prison does not)

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
