1/ I wanted to experiment in an antimagic saw butcher, until I noticed that healing salve do not trigger on_heal effects (which is rather disappointing for fungus). This is surprising, as the code indicates the contrary, but I double checked this behavior on an adventurer with aegis/shielding.
Code for healing salve:
Code: Select all
...
resolvers.medical_salves("heal %d", 15, function(self, who)
self:attr("allow_on_heal", 1)
who:heal(self:getCharmPower(who), who)
self:attr("allow_on_heal", -1)
...