nsrr's Exotic Weapons v1.0.0

A place to post your add ons and ideas for them

Moderator: Moderator

Post Reply
Message
Author
nsrr
Sher'Tul
Posts: 1126
Joined: Mon Sep 21, 2015 8:45 pm
Location: Middle of Nowhere

nsrr's Exotic Weapons v1.0.0

#1 Post by nsrr »

This addon was spun off from my Naloren Race addon. I decided it would be best to handle the addition of new items separately, and keep the Naloren addon focused on the race. Get it here, or on the Steam Workshop.

This addon changes the rarity of Tridents (so they will have a chance to be dropped by any mob, not just Nagas) and adds non-artifact Whips. Whips can also be purchased from 'Dagger' merchants, and Tridents from 'Maul' merchants. Additionally, if you rescue the lost merchant and reach the appropriate point in the game, you will be able to purchase random artifact Whips or Tridents from him, under the Exotic Weapon option. The inventory size of affected stores is increased to help offset the added variety.

Tridents have retained all vanilla properties aside from rarity.

Whips are mostly new, since there are only fixed-art whips in vanilla.

Whips require Dex to equip. Whips have an 80% Dex damage modifier and, when compared to daggers, have lower APR, higher crit and slightly higher damage. Whips have an 80% (of a turn) attack speed. Whips have an increased procs-damage accuracy bonus (the same as staves).

I haven't had much feedback on my implementation of Tridents or Whips in the Naloren addon, so thoughts and suggestions are most welcome.

Changelog:

v1.0.0
Release

Post Reply