The damage backlash on Reckless Strike (25% of damage dealt or 30% of current hp, whichever is lower) mostly works correctly. The way it actually works leads to a bit of a problem though. The self damage is handled in Combat:lua754 but the self-limiting part of the strike isn't handled until afterward, back in the talent itself.
This normally works fine, but if that damage is fatal then the player dies before it gets capped off and fixed. It does it, it just no longer matters: http://i.imgur.com/I0kAorQ.png You can see the current life, which bobbed back up after the death.
Seems like the self limiting bit should probably be handled in the damage_backfire chunk of Combat.lua with an additional, optional parameter.
[1.4.8 / Ashes 1.0.5] Reckless Strike unintentionally fatal
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[1.4.8 / Ashes 1.0.5] Reckless Strike unintentionally fatal
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way
Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/
<astralInferno> you suffer so that others may suffer in the intended way
Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/
Re: [1.4.8 / Ashes 1.0.5] Reckless Strike unintentionally fa
Ah so thats why i was randomly one shotting myself, i cant believe this bug still wasnt fixed. Also the interaction with damage shields are also broken, it hits more than %30 of your HP if you have a damage shield up. Its sad how you cant really rely on one of the best skills in the game cuz its buggy as hell
I suspect it also doesnt work properly on dual wielding ogres and with Sawrd. PS: I lost my first lvl 50 insane/RL char to a training dummy because of this bug. PSPS: Sorry for terrible punctiotion, I wrote in from mobile.

posetcay, the guy who only plays Doombringer