I have downloaded and installed TOME but when I load it just glitches the screen giving me a view of my desktop and start bar, with moving blue arrow(clicks by the way) and mostly black screen I've been trying for hours now and I am distraught over not being able to play one of this gens best roguelikes. If anyone out there can help me I would be most appreciative. Thank you for your time, and have a fantastic day.
Now I get a blank window... I don't get this... I'm gonna wait for help before I do some damage thank you for your time
Please I'm New Can't Start Game
Moderator: Moderator
-
- Halfling
- Posts: 114
- Joined: Thu Jan 14, 2016 11:10 am
Re: Please I'm New Can't Start Game
In the main folder, there should be a "te4_log.txt" file that contains a crash report - could you copy-paste the bottom part of it here?
Also, what operating system do you have?
Also, what operating system do you have?
-
- Low Yeek
- Posts: 5
- Joined: Thu Feb 18, 2016 5:58 am
Re: Please I'm New Can't Start Game
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FIREFLASH
Adding entity 450 after 1
mountain troll thunderer 446 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_LIGHTNING
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_FLAMESHOCK
Selecting waypoint 30 5 :: stone troll
[ENGINE] Setting requested FPS to 30 (33 ms)
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FIREFLASH
Adding entity 466 after 1
Creating level dungeon 1
Make wait background texture 143 : 0x1083441152 (0, 1083052032)
C Map size 26:20 :: 520
C Map seens texture: 149 (60x60)
End Room: nil
Loading tile terrain/grass.png
Loading tile terrain/tree.png
Loading tile terrain/flower.png
Loading tile terrain/water_grass_5_1.png
Wait finished, counted 1009, 664 ticks
Using cached font /data/font/Salsa-Regular.ttf 10
Using cached font /data/font/Salsa-Regular.ttf 16
Loading tile terrain/grass/grass_main_05.png
Loading tile invis.png
Loading tile terrain/trees/tiny_cypress_shadow.png
Loading tile terrain/trees/tiny_cypress_trunk.png
Loading tile terrain/trees/small_elm_shadow.png
Loading tile terrain/trees/small_elm_trunk.png
Loading tile terrain/trees/tiny_cypress_foliage_03.png
Loading tile terrain/trees/small_elm_foliage_summer.png
Loading tile terrain/trees/small_cypress_shadow.png
Loading tile terrain/trees/small_cypress_trunk.png
Loading tile terrain/trees/small_cypress_foliage_03.png
Loading tile terrain/grass/grass_main_14.png
Loading tile terrain/grass/grass_main_13.png
Loading tile terrain/trees/cypress_shadow.png
Loading tile terrain/trees/cypress_trunk.png
Loading tile terrain/trees/cypress_foliage_01.png
Loading tile terrain/trees/light_small_narrow_pine_shadow.png
Loading tile terrain/trees/light_small_narrow_pine_trunk.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_04.png
Loading tile terrain/grass/grass_main_02.png
Loading tile terrain/trees/small_oak_shadow.png
Loading tile terrain/trees/small_oak_trunk_02.png
Loading tile terrain/trees/small_oak_foliage_summer_03.png
Loading tile terrain/trees/elm_shadow.png
Loading tile terrain/trees/elm_trunk.png
Loading tile terrain/trees/elm_foliage_summer.png
Loading tile terrain/grass/grass_main_06.png
Loading tile terrain/trees/oak_shadow.png
Loading tile terrain/trees/oak_trunk_02.png
Loading tile terrain/trees/small_cypress_foliage_01.png
Loading tile terrain/trees/oak_foliage_summer_03.png
Loading tile terrain/grass/grass_main_08.png
Loading tile terrain/trees/small_oak_foliage_summer_04.png
Loading tile terrain/grass/grass_main_10.png
Loading tile terrain/trees/small_oak_trunk_01.png
Loading tile terrain/trees/small_oak_foliage_summer_01.png
Loading tile terrain/trees/oak_trunk_01.png
Loading tile terrain/trees/oak_foliage_summer_02.png
Loading tile terrain/trees/tiny_cypress_foliage_01.png
Loading tile terrain/trees/light_pine_shadow.png
Loading tile terrain/trees/light_pine_trunk.png
Loading tile terrain/trees/light_pine_foliage_02.png
Loading tile terrain/grass/grass_main_01.png
Loading tile terrain/grass/grass_main_07.png
Loading tile terrain/grass/grass_main_04.png
Loading tile terrain/trees/tiny_cypress_foliage_02.png
Loading tile terrain/grass/grass_main_03.png
Loading tile terrain/grass/grass_main_11.png
Loading tile terrain/grass/grass_main_12.png
Loading tile terrain/trees/small_cypress_foliage_04.png
Loading tile terrain/trees/oak_foliage_summer_04.png
Loading tile terrain/trees/light_small_wider_pine_shadow.png
Loading tile terrain/trees/light_small_wider_pine_trunk.png
Loading tile terrain/trees/small_cypress_foliage_02.png
Loading tile terrain/trees/light_pine_foliage_01.png
Loading tile terrain/trees/light_small_wider_pine_foliage_01.png
Loading tile terrain/grass.png
Loading tile terrain/mushroom_04.png
Loading tile terrain/grass/grass_main_09.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_01.png
Loading tile terrain/trees/cypress_foliage_02.png
Loading tile terrain/trees/small_oak_foliage_summer_02.png
Loading tile terrain/trees/cypress_foliage_04.png
Loading tile terrain/flower_03.png
Loading tile terrain/flower_04.png
Loading tile terrain/trees/tiny_cypress_foliage_04.png
Loading tile terrain/trees/light_pine_foliage_03.png
Loading tile terrain/flower_02.png
Loading tile terrain/flower_06.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_02.png
Loading tile terrain/mushroom_05.png
Loading tile terrain/mushroom_07.png
Loading tile terrain/mushroom_03.png
Loading tile terrain/flower_05.png
Loading tile terrain/mushroom_06.png
Loading tile terrain/mushroom_01.png
Loading tile terrain/flower_01.png
Loading tile terrain/mushroom_02.png
Loading tile terrain/grass/grass_3_01.png
Loading tile terrain/grass/grass_2_01.png
Loading tile terrain/grass/grass_6_0
that would be the last part is that helpful? or do you need more? windows 7. please tell me what i am looking for i am pretty good about finding stuff thanks for your time.
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FIREFLASH
Adding entity 450 after 1
mountain troll thunderer 446 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_LIGHTNING
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_FLAMESHOCK
Selecting waypoint 30 5 :: stone troll
[ENGINE] Setting requested FPS to 30 (33 ms)
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FIREFLASH
Adding entity 466 after 1
Creating level dungeon 1
Make wait background texture 143 : 0x1083441152 (0, 1083052032)
C Map size 26:20 :: 520
C Map seens texture: 149 (60x60)
End Room: nil
Loading tile terrain/grass.png
Loading tile terrain/tree.png
Loading tile terrain/flower.png
Loading tile terrain/water_grass_5_1.png
Wait finished, counted 1009, 664 ticks
Using cached font /data/font/Salsa-Regular.ttf 10
Using cached font /data/font/Salsa-Regular.ttf 16
Loading tile terrain/grass/grass_main_05.png
Loading tile invis.png
Loading tile terrain/trees/tiny_cypress_shadow.png
Loading tile terrain/trees/tiny_cypress_trunk.png
Loading tile terrain/trees/small_elm_shadow.png
Loading tile terrain/trees/small_elm_trunk.png
Loading tile terrain/trees/tiny_cypress_foliage_03.png
Loading tile terrain/trees/small_elm_foliage_summer.png
Loading tile terrain/trees/small_cypress_shadow.png
Loading tile terrain/trees/small_cypress_trunk.png
Loading tile terrain/trees/small_cypress_foliage_03.png
Loading tile terrain/grass/grass_main_14.png
Loading tile terrain/grass/grass_main_13.png
Loading tile terrain/trees/cypress_shadow.png
Loading tile terrain/trees/cypress_trunk.png
Loading tile terrain/trees/cypress_foliage_01.png
Loading tile terrain/trees/light_small_narrow_pine_shadow.png
Loading tile terrain/trees/light_small_narrow_pine_trunk.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_04.png
Loading tile terrain/grass/grass_main_02.png
Loading tile terrain/trees/small_oak_shadow.png
Loading tile terrain/trees/small_oak_trunk_02.png
Loading tile terrain/trees/small_oak_foliage_summer_03.png
Loading tile terrain/trees/elm_shadow.png
Loading tile terrain/trees/elm_trunk.png
Loading tile terrain/trees/elm_foliage_summer.png
Loading tile terrain/grass/grass_main_06.png
Loading tile terrain/trees/oak_shadow.png
Loading tile terrain/trees/oak_trunk_02.png
Loading tile terrain/trees/small_cypress_foliage_01.png
Loading tile terrain/trees/oak_foliage_summer_03.png
Loading tile terrain/grass/grass_main_08.png
Loading tile terrain/trees/small_oak_foliage_summer_04.png
Loading tile terrain/grass/grass_main_10.png
Loading tile terrain/trees/small_oak_trunk_01.png
Loading tile terrain/trees/small_oak_foliage_summer_01.png
Loading tile terrain/trees/oak_trunk_01.png
Loading tile terrain/trees/oak_foliage_summer_02.png
Loading tile terrain/trees/tiny_cypress_foliage_01.png
Loading tile terrain/trees/light_pine_shadow.png
Loading tile terrain/trees/light_pine_trunk.png
Loading tile terrain/trees/light_pine_foliage_02.png
Loading tile terrain/grass/grass_main_01.png
Loading tile terrain/grass/grass_main_07.png
Loading tile terrain/grass/grass_main_04.png
Loading tile terrain/trees/tiny_cypress_foliage_02.png
Loading tile terrain/grass/grass_main_03.png
Loading tile terrain/grass/grass_main_11.png
Loading tile terrain/grass/grass_main_12.png
Loading tile terrain/trees/small_cypress_foliage_04.png
Loading tile terrain/trees/oak_foliage_summer_04.png
Loading tile terrain/trees/light_small_wider_pine_shadow.png
Loading tile terrain/trees/light_small_wider_pine_trunk.png
Loading tile terrain/trees/small_cypress_foliage_02.png
Loading tile terrain/trees/light_pine_foliage_01.png
Loading tile terrain/trees/light_small_wider_pine_foliage_01.png
Loading tile terrain/grass.png
Loading tile terrain/mushroom_04.png
Loading tile terrain/grass/grass_main_09.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_01.png
Loading tile terrain/trees/cypress_foliage_02.png
Loading tile terrain/trees/small_oak_foliage_summer_02.png
Loading tile terrain/trees/cypress_foliage_04.png
Loading tile terrain/flower_03.png
Loading tile terrain/flower_04.png
Loading tile terrain/trees/tiny_cypress_foliage_04.png
Loading tile terrain/trees/light_pine_foliage_03.png
Loading tile terrain/flower_02.png
Loading tile terrain/flower_06.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_02.png
Loading tile terrain/mushroom_05.png
Loading tile terrain/mushroom_07.png
Loading tile terrain/mushroom_03.png
Loading tile terrain/flower_05.png
Loading tile terrain/mushroom_06.png
Loading tile terrain/mushroom_01.png
Loading tile terrain/flower_01.png
Loading tile terrain/mushroom_02.png
Loading tile terrain/grass/grass_3_01.png
Loading tile terrain/grass/grass_2_01.png
Loading tile terrain/grass/grass_6_0
that would be the last part is that helpful? or do you need more? windows 7. please tell me what i am looking for i am pretty good about finding stuff thanks for your time.
Re: Please I'm New Can't Start Game
Well it appears to be running, just not displaying.
Show us some of the top of the log file.
Show us some of the top of the log file.
My feedback meter decays into coding. Give me feedback and I make mods.
-
- Low Yeek
- Posts: 5
- Joined: Thu Feb 18, 2016 5:58 am
Re: Please I'm New Can't Start Game
WebCore config: library(C:\Users\Dell_745\Downloads\t-engine4-windows-1.4.3\te4-web.dll) spawn(C:\Users\Dell_745\Downloads\t-engine4-windows-1.4.3\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 2 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
===top 2
Booting T-Engine from: C:\Users\Dell_745\Downloads\t-engine4-windows-1.4.3\t-engine.exe
SelfExe gave us app directory of: C:\Users\Dell_745\Downloads\t-engine4-windows-1.4.3\
LuaVM: LuaJIT 2.0.2 x86
Creating particles thread 0
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM: LuaJIT 2.0.2 x86
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 2048
OpenGL max texture size: 2048
Upgrading black texture to size 64
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-1.4.3
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=4.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.4.3.teae" , } , } __byname={["te4-1.4.3"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Dell_745\\T-Engine\4.0
bootstrap
C:\Users\Dell_745\Downloads\t-engine4-windows-1.4.3\\game\thirdparty
C:\Users\Dell_745\Downloads\t-engine4-windows-1.4.3\\game
[ENGINE LOADER] sorted: te4 1 4 3
[ENGINE LOADER] loading engine: 1 4 3 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.4.3.teae
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1280x600x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to 796x574 Windowed 796 574 false false (forced)
Setting resolution to 796x574 (windowed, with borders)
[DO RESIZE] Requested: 796x574 (0, 0); zoom 100%
[DO RESIZE] Got: 796x574 (0, 0)
OpenGL max texture size: 2048
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 796 574 from nil nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts nil
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module boot-te4-1.4.3.team :: (as dir) false :: (as team) 15
LuaVM: LuaJIT 2.0.2 x86
TE4Online starting...
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.4.3-gfx.team :: (as dir) false :: (as team) 15
[PROFILE] Got metaserver infos
[PROFILE] Thread connecting to profiles.te4.org on ports 2257 2258
[PROFILE] Thread connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
Creating module tome-1.4.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.4.3.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.4.3 using engine te4-1.4.3
* Module: tome
** 1.4.3
* Module: boot
** 1.0.0
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = C:\Users\Dell_745\Downloads\t-engine4-windows-1.4.3\\game\engines\te4-1.4.3.teae
}
[MODULE] booting module version boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
Make wait background texture 2 : 0x1082712064 (0, 1082257408)
Upgrading black texture to size 1048576
Upgrading black texture to size 4194304
Post-processing hooks.
[MODULE] All hashes validation: nil no online profile active
[PROFILE THREAD] batching CSETs
Using cached font /data/font/Salsa-Regular.ttf 16
Using cached font /data/font/Salsa-Regular.ttf 16
[ActorResource] Defined Resource: power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
Using cached font /data/font/Salsa-Regular.ttf 16
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Setting gamma correction using SDL 1.2
Loading savefile /save/player/
Creating WebView with url http://te4.org/tooltip-ingame?steam=0&v ... &vp=3&_te4
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
[GAMMA] Setting gamma correction using SDL 1.2
[WEBCORE] Browser count 1
Loading savefile /save/player/
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
Creating level dungeon 1
C Map size 16:11 :: 176
C Map seens texture: 39 (60x60)
End Room: nil
Loading tile terrain/grass.png
Loading tile terrain/tree.png
Loading tile terrain/flower.png
Loading tile terrain/water_grass_5_1.png
Loading tile npc/troll_f.png
Loading tile npc/troll_c.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/troll_s.png
Loading tile npc/canine_w.png
Loading tile npc/canine_fox.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_m.png
Loading tile npc/canine_ww.png
Loading tile terrain/grass/grass_main_05.png
Loading tile invis.png
Loading tile terrain/trees/oak_shadow.png
Loading tile terrain/trees/oak_trunk_02.png
Loading tile terrain/trees/small_elm_shadow.png
Loading tile terrain/trees/small_elm_trunk.png
Loading tile terrain/trees/elm_shadow.png
Loading tile terrain/trees/elm_trunk.png
Loading tile terrain/trees/oak_foliage_summer_04.png
Loading tile terrain/trees/small_elm_foliage_summer.png
Loading tile terrain/trees/elm_foliage_summer.png
Loading tile terrain/grass/grass_main_04.png
Loading tile terrain/grass/grass_main_13.png
Loading tile terrain/trees/small_oak_shadow.png
Loading tile terrain/trees/small_oak_trunk_02.png
Loading tile terrain/trees/small_oak_foliage_summer_04.png
Loading tile terrain/grass.png
Loading tile terrain/flower_05.png
Loading tile terrain/grass/grass_main_11.png
Loading tile terrain/trees/oak_trunk_01.png
Loading tile terrain/trees/light_small_wider_pine_shadow.png
Loading tile terrain/trees/light_small_wider_pine_trunk.png
Loading tile terrain/trees/oak_foliage_summer_02.png
Loading tile terrain/trees/light_small_wider_pine_foliage_01.png
Loading tile terrain/trees/small_cypress_shadow.png
Loading tile terrain/trees/small_cypress_trunk.png
Loading tile terrain/trees/light_pine_shadow.png
Loading tile terrain/trees/light_pine_trunk.png
Loading tile terrain/trees/small_cypress_foliage_02.png
Loading tile terrain/trees/light_pine_foliage_01.png
Loading tile terrain/grass/grass_main_01.png
Loading tile terrain/mushroom_01.png
Loading tile terrain/trees/small_oak_trunk_01.png
Loading tile terrain/trees/small_oak_foliage_summer_01.png
Loading tile terrain/trees/oak_foliage_summer_01.png
Loading tile terrain/grass/grass_main_06.png
Loading tile terrain/grass/grass_main_10.png
Loading tile terrain/trees/tiny_cypress_shadow.png
Loading tile terrain/trees/tiny_cypress_trunk.png
Loading tile terrain/trees/tiny_cypress_foliage_03.png
Loading tile terrain/trees/tiny_cypress_foliage_04.png
Loading tile terrain/grass/grass_main_03.png
Loading tile terrain/grass/grass_main_02.png
Loading tile terrain/trees/light_small_wider_pine_foliage_03.png
Loading tile terrain/trees/light_pine_foliage_03.png
Loading tile terrain/trees/small_cypress_foliage_03.png
Loading tile terrain/trees/small_oak_foliage_summer_03.png
Loading tile terrain/trees/light_small_narrow_pine_shadow.png
Loading tile terrain/trees/light_small_narrow_pine_trunk.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_04.png
Loading tile terrain/grass/grass_main_12.png
Loading tile terrain/grass/grass_main_09.png
Loading tile terrain/grass/grass_main_07.png
Loading tile terrain/grass/grass_main_08.png
Loading tile terrain/grass/grass_main_14.png
Loading tile terrain/trees/oak_foliage_summer_03.png
Loading tile terrain/trees/small_oak_foliage_summer_02.png
Loading tile terrain/trees/cypress_shadow.png
Loading tile terrain/trees/cypress_trunk.png
Loading tile terrain/trees/cypress_foliage_02.png
Loading tile terrain/trees/cypress_foliage_01.png
Loading tile terrain/trees/tiny_cypress_foliage_02.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_01.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_02.png
Loading tile terrain/flower_06.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_03.png
Loading tile terrain/trees/light_pine_foliage_04.png
Loading tile terrain/mushroom_04.png
Loading tile terrain/mushroom_03.png
Loading tile terrain/flower_02.png
Loading tile terrain/mushroom_06.png
Loading tile terrain/flower_01.png
Loading tile terrain/mushroom_05.png
Loading tile terrain/flower_03.png
Loading tile terrain/mushroom_02.png
Loading tile terrain/mushroom_07.png
Loading tile terrain/flower_04.png
Loading tile terrain/grass/grass_1_01.png
Loading tile terrain/grass/grass_4_01.png
Loading tile terrain/grass/grass_7_01.png
Loading tile terrain/grass/grass_2_01.png
Loading tile terrain/grass/grass_inner_9_01.png
Loading tile terrain/grass/grass_8_01.png
Loading tile terrain/grass/grass_6_01.png
Loading tile terrain/grass/grass_inner_1_01.png
Loading tile terrain/grass/grass_9_01.png
Loading tile terrain/grass/grass_inner_3_01.png
Loading tile terrain/grass/grass_inner_7_01.png
Loading tile terrain/grass/grass_3_01.png
Loading tile player/humanoid_elf_high_chronomancer_zemekkys.png
Using cached font /data/font/Salsa-Regular.ttf 16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG] #{italic}##ROYAL_BLUE#Retrieving addons to update/download from te4.org...#{normal}#
Creating module boot-te4-1.4.3.team :: (as dir) false :: (as team) 15
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.4.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.4.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.4.3.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.4.3 using engine te4-1.4.3
* Module: tome
** 1.4.3
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = C:\Users\Dell_745\Downloads\t-engine4-windows-1.4.3\\game\engines\te4-1.4.3.teae
}
Checking addon tome-addon-dev.teaa :: (as dir) false :: (as teaa) 15
Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17
Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19
Joining default channels
[MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
Wait finished, counted 1464, 3113 ticks
Selecting waypoint 6 2 :: fox
[ENGINE] Setting requested FPS to 2 (500 ms)
After that it starts at the other part that you say is running
Loading WebCore: loaded!
[CPU] Detected 2 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
===top 2
Booting T-Engine from: C:\Users\Dell_745\Downloads\t-engine4-windows-1.4.3\t-engine.exe
SelfExe gave us app directory of: C:\Users\Dell_745\Downloads\t-engine4-windows-1.4.3\
LuaVM: LuaJIT 2.0.2 x86
Creating particles thread 0
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM: LuaJIT 2.0.2 x86
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 2048
OpenGL max texture size: 2048
Upgrading black texture to size 64
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-1.4.3
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=4.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.4.3.teae" , } , } __byname={["te4-1.4.3"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Dell_745\\T-Engine\4.0
bootstrap
C:\Users\Dell_745\Downloads\t-engine4-windows-1.4.3\\game\thirdparty
C:\Users\Dell_745\Downloads\t-engine4-windows-1.4.3\\game
[ENGINE LOADER] sorted: te4 1 4 3
[ENGINE LOADER] loading engine: 1 4 3 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.4.3.teae
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1280x600x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to 796x574 Windowed 796 574 false false (forced)
Setting resolution to 796x574 (windowed, with borders)
[DO RESIZE] Requested: 796x574 (0, 0); zoom 100%
[DO RESIZE] Got: 796x574 (0, 0)
OpenGL max texture size: 2048
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 796 574 from nil nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts nil
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module boot-te4-1.4.3.team :: (as dir) false :: (as team) 15
LuaVM: LuaJIT 2.0.2 x86
TE4Online starting...
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.4.3-gfx.team :: (as dir) false :: (as team) 15
[PROFILE] Got metaserver infos
[PROFILE] Thread connecting to profiles.te4.org on ports 2257 2258
[PROFILE] Thread connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
Creating module tome-1.4.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.4.3.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.4.3 using engine te4-1.4.3
* Module: tome
** 1.4.3
* Module: boot
** 1.0.0
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = C:\Users\Dell_745\Downloads\t-engine4-windows-1.4.3\\game\engines\te4-1.4.3.teae
}
[MODULE] booting module version boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
Make wait background texture 2 : 0x1082712064 (0, 1082257408)
Upgrading black texture to size 1048576
Upgrading black texture to size 4194304
Post-processing hooks.
[MODULE] All hashes validation: nil no online profile active
[PROFILE THREAD] batching CSETs
Using cached font /data/font/Salsa-Regular.ttf 16
Using cached font /data/font/Salsa-Regular.ttf 16
[ActorResource] Defined Resource: power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
Using cached font /data/font/Salsa-Regular.ttf 16
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Setting gamma correction using SDL 1.2
Loading savefile /save/player/
Creating WebView with url http://te4.org/tooltip-ingame?steam=0&v ... &vp=3&_te4
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
[GAMMA] Setting gamma correction using SDL 1.2
[WEBCORE] Browser count 1
Loading savefile /save/player/
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
Creating level dungeon 1
C Map size 16:11 :: 176
C Map seens texture: 39 (60x60)
End Room: nil
Loading tile terrain/grass.png
Loading tile terrain/tree.png
Loading tile terrain/flower.png
Loading tile terrain/water_grass_5_1.png
Loading tile npc/troll_f.png
Loading tile npc/troll_c.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/troll_s.png
Loading tile npc/canine_w.png
Loading tile npc/canine_fox.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_m.png
Loading tile npc/canine_ww.png
Loading tile terrain/grass/grass_main_05.png
Loading tile invis.png
Loading tile terrain/trees/oak_shadow.png
Loading tile terrain/trees/oak_trunk_02.png
Loading tile terrain/trees/small_elm_shadow.png
Loading tile terrain/trees/small_elm_trunk.png
Loading tile terrain/trees/elm_shadow.png
Loading tile terrain/trees/elm_trunk.png
Loading tile terrain/trees/oak_foliage_summer_04.png
Loading tile terrain/trees/small_elm_foliage_summer.png
Loading tile terrain/trees/elm_foliage_summer.png
Loading tile terrain/grass/grass_main_04.png
Loading tile terrain/grass/grass_main_13.png
Loading tile terrain/trees/small_oak_shadow.png
Loading tile terrain/trees/small_oak_trunk_02.png
Loading tile terrain/trees/small_oak_foliage_summer_04.png
Loading tile terrain/grass.png
Loading tile terrain/flower_05.png
Loading tile terrain/grass/grass_main_11.png
Loading tile terrain/trees/oak_trunk_01.png
Loading tile terrain/trees/light_small_wider_pine_shadow.png
Loading tile terrain/trees/light_small_wider_pine_trunk.png
Loading tile terrain/trees/oak_foliage_summer_02.png
Loading tile terrain/trees/light_small_wider_pine_foliage_01.png
Loading tile terrain/trees/small_cypress_shadow.png
Loading tile terrain/trees/small_cypress_trunk.png
Loading tile terrain/trees/light_pine_shadow.png
Loading tile terrain/trees/light_pine_trunk.png
Loading tile terrain/trees/small_cypress_foliage_02.png
Loading tile terrain/trees/light_pine_foliage_01.png
Loading tile terrain/grass/grass_main_01.png
Loading tile terrain/mushroom_01.png
Loading tile terrain/trees/small_oak_trunk_01.png
Loading tile terrain/trees/small_oak_foliage_summer_01.png
Loading tile terrain/trees/oak_foliage_summer_01.png
Loading tile terrain/grass/grass_main_06.png
Loading tile terrain/grass/grass_main_10.png
Loading tile terrain/trees/tiny_cypress_shadow.png
Loading tile terrain/trees/tiny_cypress_trunk.png
Loading tile terrain/trees/tiny_cypress_foliage_03.png
Loading tile terrain/trees/tiny_cypress_foliage_04.png
Loading tile terrain/grass/grass_main_03.png
Loading tile terrain/grass/grass_main_02.png
Loading tile terrain/trees/light_small_wider_pine_foliage_03.png
Loading tile terrain/trees/light_pine_foliage_03.png
Loading tile terrain/trees/small_cypress_foliage_03.png
Loading tile terrain/trees/small_oak_foliage_summer_03.png
Loading tile terrain/trees/light_small_narrow_pine_shadow.png
Loading tile terrain/trees/light_small_narrow_pine_trunk.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_04.png
Loading tile terrain/grass/grass_main_12.png
Loading tile terrain/grass/grass_main_09.png
Loading tile terrain/grass/grass_main_07.png
Loading tile terrain/grass/grass_main_08.png
Loading tile terrain/grass/grass_main_14.png
Loading tile terrain/trees/oak_foliage_summer_03.png
Loading tile terrain/trees/small_oak_foliage_summer_02.png
Loading tile terrain/trees/cypress_shadow.png
Loading tile terrain/trees/cypress_trunk.png
Loading tile terrain/trees/cypress_foliage_02.png
Loading tile terrain/trees/cypress_foliage_01.png
Loading tile terrain/trees/tiny_cypress_foliage_02.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_01.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_02.png
Loading tile terrain/flower_06.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_03.png
Loading tile terrain/trees/light_pine_foliage_04.png
Loading tile terrain/mushroom_04.png
Loading tile terrain/mushroom_03.png
Loading tile terrain/flower_02.png
Loading tile terrain/mushroom_06.png
Loading tile terrain/flower_01.png
Loading tile terrain/mushroom_05.png
Loading tile terrain/flower_03.png
Loading tile terrain/mushroom_02.png
Loading tile terrain/mushroom_07.png
Loading tile terrain/flower_04.png
Loading tile terrain/grass/grass_1_01.png
Loading tile terrain/grass/grass_4_01.png
Loading tile terrain/grass/grass_7_01.png
Loading tile terrain/grass/grass_2_01.png
Loading tile terrain/grass/grass_inner_9_01.png
Loading tile terrain/grass/grass_8_01.png
Loading tile terrain/grass/grass_6_01.png
Loading tile terrain/grass/grass_inner_1_01.png
Loading tile terrain/grass/grass_9_01.png
Loading tile terrain/grass/grass_inner_3_01.png
Loading tile terrain/grass/grass_inner_7_01.png
Loading tile terrain/grass/grass_3_01.png
Loading tile player/humanoid_elf_high_chronomancer_zemekkys.png
Using cached font /data/font/Salsa-Regular.ttf 16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG] #{italic}##ROYAL_BLUE#Retrieving addons to update/download from te4.org...#{normal}#
Creating module boot-te4-1.4.3.team :: (as dir) false :: (as team) 15
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.4.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.4.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.4.3.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.4.3 using engine te4-1.4.3
* Module: tome
** 1.4.3
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = C:\Users\Dell_745\Downloads\t-engine4-windows-1.4.3\\game\engines\te4-1.4.3.teae
}
Checking addon tome-addon-dev.teaa :: (as dir) false :: (as teaa) 15
Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17
Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19
Joining default channels
[MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
Wait finished, counted 1464, 3113 ticks
Selecting waypoint 6 2 :: fox
[ENGINE] Setting requested FPS to 2 (500 ms)
After that it starts at the other part that you say is running
Re: Please I'm New Can't Start Game
I can't see anything wrong with it, except for a slightly oddly sized window request.
But then I don't really know anything about this stuff.
Someone else can take over from here.
But then I don't really know anything about this stuff.
Someone else can take over from here.
My feedback meter decays into coding. Give me feedback and I make mods.
-
- Low Yeek
- Posts: 5
- Joined: Thu Feb 18, 2016 5:58 am
Re: Please I'm New Can't Start Game
latestest attempt yielded this
WebCore config: library(c:\users\dell_745\downloads\t-engine4-windows-1.4.3\te4-web.dll) spawn(c:\users\dell_745\downloads\t-engine4-windows-1.4.3\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 2 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
===top 2
Booting T-Engine from: c:\users\dell_745\downloads\t-engine4-windows-1.4.3\t-engine.exe
SelfExe gave us app directory of: c:\users\dell_745\downloads\t-engine4-windows-1.4.3\
LuaVM: LuaJIT 2.0.2 x86
Creating particles thread 0
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM: LuaJIT 2.0.2 x86
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 2048
OpenGL max texture size: 2048
Safe mode activated
Upgrading black texture to size 64
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-1.4.3
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=4.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.4.3.teae" , } , } __byname={["te4-1.4.3"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Dell_745\\T-Engine\4.0
bootstrap
c:\users\dell_745\downloads\t-engine4-windows-1.4.3\\game\thirdparty
c:\users\dell_745\downloads\t-engine4-windows-1.4.3\\game
[ENGINE LOADER] sorted: te4 1 4 3
[ENGINE LOADER] loading engine: 1 4 3 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.4.3.teae
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1280x600x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to 800x600 Windowed 800 600 false nil (forced)
Setting resolution to 800x600 (windowed, with borders)
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 2048
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 800 600 from nil nil
onResolutionChange: no game yet!
Disabling FBO
Disabling Shaders
Creating profile thread
[ONLINE PROFILE] fun facts nil
[PROFILE] mounted online on /current-profile
LuaVM: LuaJIT 2.0.2 x86
TE4Online starting...
[PROFILE] unmounted online from /current-profile
[ENGINE] Setting requested FPS to 10 (100 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module boot-te4-1.4.3.team :: (as dir) false :: (as team) 15
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.4.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.4.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.4.3.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.4.3 using engine te4-1.4.3
* Module: tome
** 1.4.3
* Module: boot
** 1.0.0
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = c:\users\dell_745\downloads\t-engine4-windows-1.4.3\\game\engines\te4-1.4.3.teae
}
[MODULE] booting module version boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
Make wait background texture 2 : 0x1082720256 (0, 1082310656)
Upgrading black texture to size 1048576
Upgrading black texture to size 4194304
Post-processing hooks.
[MODULE] All hashes validation: nil no online profile active
Using cached font /data/font/Salsa-Regular.ttf 16
Using cached font /data/font/Salsa-Regular.ttf 16
[ActorResource] Defined Resource: power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
Using cached font /data/font/Salsa-Regular.ttf 16
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL 1.2
Loading savefile /save/player/
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
[GAMMA] Setting gamma correction using SDL 1.2
Loading savefile /save/player/
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
Creating level dungeon 1
C Map size 16:12 :: 192
C Map seens texture: 40 (60x60)
[PROFILE] Got metaserver infos
[PROFILE] Thread connecting to profiles.te4.org on ports 2257 2258
[PROFILE] Thread connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
End Room: nil
Loading tile terrain/tree.png
Loading tile terrain/grass.png
Loading tile terrain/flower.png
Loading tile npc/canine_fox.png
Loading tile npc/canine_w.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/canine_ww.png
Loading tile npc/troll_f.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_m.png
Loading tile npc/troll_c.png
Loading tile invis.png
Loading tile terrain/trees/oak_shadow.png
Loading tile terrain/trees/oak_trunk_01.png
Loading tile terrain/trees/oak_foliage_summer_02.png
Loading tile terrain/trees/light_pine_shadow.png
Loading tile terrain/trees/light_pine_trunk.png
Loading tile terrain/trees/light_small_narrow_pine_shadow.png
Loading tile terrain/trees/light_small_narrow_pine_trunk.png
Loading tile terrain/trees/light_pine_foliage_01.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_03.png
Loading tile terrain/grass/grass_main_13.png
Loading tile terrain/grass/grass_main_09.png
Loading tile terrain/grass/grass_main_06.png
Loading tile terrain/trees/tiny_cypress_shadow.png
Loading tile terrain/trees/tiny_cypress_trunk.png
Loading tile terrain/trees/small_cypress_shadow.png
Loading tile terrain/trees/small_cypress_trunk.png
Loading tile terrain/trees/small_oak_shadow.png
Loading tile terrain/trees/small_oak_trunk_01.png
Loading tile terrain/trees/tiny_cypress_foliage_02.png
Loading tile terrain/trees/small_cypress_foliage_01.png
Loading tile terrain/trees/small_oak_foliage_summer_01.png
Loading tile terrain/grass/grass_main_05.png
Loading tile terrain/trees/elm_shadow.png
Loading tile terrain/trees/elm_trunk.png
Loading tile terrain/trees/elm_foliage_summer.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_04.png
Loading tile terrain/grass/grass_main_04.png
Loading tile terrain/grass/grass_main_11.png
Loading tile terrain/trees/oak_trunk_02.png
Loading tile terrain/trees/oak_foliage_summer_04.png
Loading tile terrain/trees/light_small_wider_pine_shadow.png
Loading tile terrain/trees/light_small_wider_pine_trunk.png
Loading tile terrain/trees/light_small_wider_pine_foliage_04.png
Loading tile terrain/grass/grass_main_14.png
Loading tile terrain/trees/cypress_shadow.png
Loading tile terrain/trees/cypress_trunk.png
Loading tile terrain/trees/small_oak_trunk_02.png
Loading tile terrain/trees/cypress_foliage_02.png
Loading tile terrain/trees/small_cypress_foliage_02.png
Loading tile terrain/trees/small_oak_foliage_summer_03.png
Loading tile terrain/grass/grass_main_07.png
Loading tile terrain/grass/grass_main_08.png
Loading tile terrain/grass.png
Loading tile terrain/mushroom_04.png
Loading tile terrain/grass/grass_main_12.png
Loading tile terrain/trees/small_oak_foliage_summer_02.png
Loading tile terrain/trees/small_elm_shadow.png
Loading tile terrain/trees/small_elm_trunk.png
Loading tile terrain/trees/small_elm_foliage_summer.png
Loading tile terrain/trees/cypress_foliage_04.png
Loading tile terrain/trees/oak_foliage_summer_01.png
Loading tile terrain/grass/grass_main_01.png
Loading tile terrain/grass/grass_main_03.png
Loading tile terrain/grass/grass_main_02.png
Loading tile terrain/flower_05.png
Loading tile terrain/grass/grass_main_10.png
Loading tile terrain/trees/tiny_cypress_foliage_04.png
Loading tile terrain/trees/oak_foliage_summer_03.png
Loading tile terrain/trees/light_small_wider_pine_foliage_01.png
Loading tile terrain/flower_03.png
Loading tile terrain/flower_01.png
Loading tile terrain/trees/light_small_wider_pine_foliage_03.png
Loading tile terrain/trees/cypress_foliage_01.png
Loading tile terrain/trees/light_small_wider_pine_foliage_02.png
Loading tile terrain/flower_02.png
Loading tile terrain/trees/tiny_cypress_foliage_01.png
Loading tile terrain/trees/tiny_cypress_foliage_03.png
Loading tile terrain/mushroom_06.png
Loading tile terrain/mushroom_02.png
Loading tile terrain/mushroom_07.png
Loading tile terrain/flower_04.png
Loading tile terrain/flower_06.png
Loading tile terrain/mushroom_01.png
Loading tile terrain/mushroom_05.png
Loading tile terrain/mushroom_03.png
Loading tile player/humanoid_halfling_protector_myssil.png
Using cached font /data/font/Salsa-Regular.ttf 16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x0a530540
[ENGINE] Setting requested FPS to 10 (100 ms)
Joining default channels
[MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Wait finished, counted 1399, 2468 ticks
Command line: --safe-mode
Creating WebView with url http://te4.org/tooltip-ingame?steam=0&v ... &vp=3&_te4
[WEBCORE] Browser count 1
[ONLINE PROFILE] get news
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[COROUTINE] dead getnews
Server latency 148
Server latency 126
Server latency 127
Server latency 126
Server latency 127
Server latency 126
Server latency 129
Server latency 133
Server latency 145
Server latency 128
Server latency 145
Server latency 140
Server latency 127
Server latency 128
Server latency 126
Server latency 133
Server latency 138
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 1
i tried uninstalling and doing a fresh install still no closer to playing lol
WebCore config: library(c:\users\dell_745\downloads\t-engine4-windows-1.4.3\te4-web.dll) spawn(c:\users\dell_745\downloads\t-engine4-windows-1.4.3\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 2 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
===top 2
Booting T-Engine from: c:\users\dell_745\downloads\t-engine4-windows-1.4.3\t-engine.exe
SelfExe gave us app directory of: c:\users\dell_745\downloads\t-engine4-windows-1.4.3\
LuaVM: LuaJIT 2.0.2 x86
Creating particles thread 0
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM: LuaJIT 2.0.2 x86
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 2048
OpenGL max texture size: 2048
Safe mode activated
Upgrading black texture to size 64
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-1.4.3
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=4.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.4.3.teae" , } , } __byname={["te4-1.4.3"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Dell_745\\T-Engine\4.0
bootstrap
c:\users\dell_745\downloads\t-engine4-windows-1.4.3\\game\thirdparty
c:\users\dell_745\downloads\t-engine4-windows-1.4.3\\game
[ENGINE LOADER] sorted: te4 1 4 3
[ENGINE LOADER] loading engine: 1 4 3 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.4.3.teae
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1280x600x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to 800x600 Windowed 800 600 false nil (forced)
Setting resolution to 800x600 (windowed, with borders)
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 2048
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 800 600 from nil nil
onResolutionChange: no game yet!
Disabling FBO
Disabling Shaders
Creating profile thread
[ONLINE PROFILE] fun facts nil
[PROFILE] mounted online on /current-profile
LuaVM: LuaJIT 2.0.2 x86
TE4Online starting...
[PROFILE] unmounted online from /current-profile
[ENGINE] Setting requested FPS to 10 (100 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module boot-te4-1.4.3.team :: (as dir) false :: (as team) 15
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.4.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.4.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.4.3.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.4.3 using engine te4-1.4.3
* Module: tome
** 1.4.3
* Module: boot
** 1.0.0
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = c:\users\dell_745\downloads\t-engine4-windows-1.4.3\\game\engines\te4-1.4.3.teae
}
[MODULE] booting module version boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
Make wait background texture 2 : 0x1082720256 (0, 1082310656)
Upgrading black texture to size 1048576
Upgrading black texture to size 4194304
Post-processing hooks.
[MODULE] All hashes validation: nil no online profile active
Using cached font /data/font/Salsa-Regular.ttf 16
Using cached font /data/font/Salsa-Regular.ttf 16
[ActorResource] Defined Resource: power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
Using cached font /data/font/Salsa-Regular.ttf 16
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL 1.2
Loading savefile /save/player/
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
[GAMMA] Setting gamma correction using SDL 1.2
Loading savefile /save/player/
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
Creating level dungeon 1
C Map size 16:12 :: 192
C Map seens texture: 40 (60x60)
[PROFILE] Got metaserver infos
[PROFILE] Thread connecting to profiles.te4.org on ports 2257 2258
[PROFILE] Thread connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
End Room: nil
Loading tile terrain/tree.png
Loading tile terrain/grass.png
Loading tile terrain/flower.png
Loading tile npc/canine_fox.png
Loading tile npc/canine_w.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/canine_ww.png
Loading tile npc/troll_f.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_m.png
Loading tile npc/troll_c.png
Loading tile invis.png
Loading tile terrain/trees/oak_shadow.png
Loading tile terrain/trees/oak_trunk_01.png
Loading tile terrain/trees/oak_foliage_summer_02.png
Loading tile terrain/trees/light_pine_shadow.png
Loading tile terrain/trees/light_pine_trunk.png
Loading tile terrain/trees/light_small_narrow_pine_shadow.png
Loading tile terrain/trees/light_small_narrow_pine_trunk.png
Loading tile terrain/trees/light_pine_foliage_01.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_03.png
Loading tile terrain/grass/grass_main_13.png
Loading tile terrain/grass/grass_main_09.png
Loading tile terrain/grass/grass_main_06.png
Loading tile terrain/trees/tiny_cypress_shadow.png
Loading tile terrain/trees/tiny_cypress_trunk.png
Loading tile terrain/trees/small_cypress_shadow.png
Loading tile terrain/trees/small_cypress_trunk.png
Loading tile terrain/trees/small_oak_shadow.png
Loading tile terrain/trees/small_oak_trunk_01.png
Loading tile terrain/trees/tiny_cypress_foliage_02.png
Loading tile terrain/trees/small_cypress_foliage_01.png
Loading tile terrain/trees/small_oak_foliage_summer_01.png
Loading tile terrain/grass/grass_main_05.png
Loading tile terrain/trees/elm_shadow.png
Loading tile terrain/trees/elm_trunk.png
Loading tile terrain/trees/elm_foliage_summer.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_04.png
Loading tile terrain/grass/grass_main_04.png
Loading tile terrain/grass/grass_main_11.png
Loading tile terrain/trees/oak_trunk_02.png
Loading tile terrain/trees/oak_foliage_summer_04.png
Loading tile terrain/trees/light_small_wider_pine_shadow.png
Loading tile terrain/trees/light_small_wider_pine_trunk.png
Loading tile terrain/trees/light_small_wider_pine_foliage_04.png
Loading tile terrain/grass/grass_main_14.png
Loading tile terrain/trees/cypress_shadow.png
Loading tile terrain/trees/cypress_trunk.png
Loading tile terrain/trees/small_oak_trunk_02.png
Loading tile terrain/trees/cypress_foliage_02.png
Loading tile terrain/trees/small_cypress_foliage_02.png
Loading tile terrain/trees/small_oak_foliage_summer_03.png
Loading tile terrain/grass/grass_main_07.png
Loading tile terrain/grass/grass_main_08.png
Loading tile terrain/grass.png
Loading tile terrain/mushroom_04.png
Loading tile terrain/grass/grass_main_12.png
Loading tile terrain/trees/small_oak_foliage_summer_02.png
Loading tile terrain/trees/small_elm_shadow.png
Loading tile terrain/trees/small_elm_trunk.png
Loading tile terrain/trees/small_elm_foliage_summer.png
Loading tile terrain/trees/cypress_foliage_04.png
Loading tile terrain/trees/oak_foliage_summer_01.png
Loading tile terrain/grass/grass_main_01.png
Loading tile terrain/grass/grass_main_03.png
Loading tile terrain/grass/grass_main_02.png
Loading tile terrain/flower_05.png
Loading tile terrain/grass/grass_main_10.png
Loading tile terrain/trees/tiny_cypress_foliage_04.png
Loading tile terrain/trees/oak_foliage_summer_03.png
Loading tile terrain/trees/light_small_wider_pine_foliage_01.png
Loading tile terrain/flower_03.png
Loading tile terrain/flower_01.png
Loading tile terrain/trees/light_small_wider_pine_foliage_03.png
Loading tile terrain/trees/cypress_foliage_01.png
Loading tile terrain/trees/light_small_wider_pine_foliage_02.png
Loading tile terrain/flower_02.png
Loading tile terrain/trees/tiny_cypress_foliage_01.png
Loading tile terrain/trees/tiny_cypress_foliage_03.png
Loading tile terrain/mushroom_06.png
Loading tile terrain/mushroom_02.png
Loading tile terrain/mushroom_07.png
Loading tile terrain/flower_04.png
Loading tile terrain/flower_06.png
Loading tile terrain/mushroom_01.png
Loading tile terrain/mushroom_05.png
Loading tile terrain/mushroom_03.png
Loading tile player/humanoid_halfling_protector_myssil.png
Using cached font /data/font/Salsa-Regular.ttf 16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x0a530540
[ENGINE] Setting requested FPS to 10 (100 ms)
Joining default channels
[MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Wait finished, counted 1399, 2468 ticks
Command line: --safe-mode
Creating WebView with url http://te4.org/tooltip-ingame?steam=0&v ... &vp=3&_te4
[WEBCORE] Browser count 1
[ONLINE PROFILE] get news
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[COROUTINE] dead getnews
Server latency 148
Server latency 126
Server latency 127
Server latency 126
Server latency 127
Server latency 126
Server latency 129
Server latency 133
Server latency 145
Server latency 128
Server latency 145
Server latency 140
Server latency 127
Server latency 128
Server latency 126
Server latency 133
Server latency 138
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 1
i tried uninstalling and doing a fresh install still no closer to playing lol
Re: Please I'm New Can't Start Game
What is your GFX card? I can guess you have a Dell laptop, but they have lots of those (I have a Dell, too).
Does your card have OpenGL capability?
Does your card have OpenGL capability?
-
- Low Yeek
- Posts: 5
- Joined: Thu Feb 18, 2016 5:58 am
Re: Please I'm New Can't Start Game
yes openGL support, Intel(R) Q965/Q963 Express Chipset Family
? is that it? and desktop dell
? is that it? and desktop dell