[1.4.3] Path of the Sun and friendlies/neutrals

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Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

[1.4.3] Path of the Sun and friendlies/neutrals

#1 Post by Sheila »

So I recently played a sun paladin and was in a situation where my path of the sun crossed through one of the smaller sandworms, there were a lot of dangerous things ahead so I was banking on the instant movement path of the sun is known for, but to my surprise, everything took a turn as I moved and displaced the worm, killing me.
I rarely feel cheated out of my lives but this certainly did feel like that :p it's a very specific situation/problem but a fix would be nice.
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: [1.4.3] Path of the Sun and friendlies/neutrals

#2 Post by HousePet »

What you think you should be able to shove around innocent sandworms instantly?
How rude.
My feedback meter decays into coding. Give me feedback and I make mods.

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: [1.4.3] Path of the Sun and friendlies/neutrals

#3 Post by Sheila »

HousePet wrote:What you think you should be able to shove around innocent sandworms instantly?
How rude.
Yes, actually. I was in MY ZONE
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

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