General Skill Reworks - Synergies and breakpoints

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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Izawwlgood
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General Skill Reworks - Synergies and breakpoints

#1 Post by Izawwlgood »

I understand that some skill trees are going to have multiple skills, and you have to pick between said skills. But this seems to be very prevalent in the game, and in a sense, discourages actual investment in that skill tree.

I'd rather see something more akin to D2 skill tree syngeries, where each investment in the tree improves other skills in that tree or the character in some way. A good example is Hymns/Chants for the Anorithil - these are great abilities, but no one is going to toggle between them, instead picking two of the eight, and investing heavily and leaving those two up. If those skills are further into the tree, well, tough shit, those prereq points are basically just wasted.

Additionally, some of the coolest abilities are those that have a breakpoint, wherein after a certain number of points invested, something new happens. Teleport can now be used to swap targets, for example. That sort of thing.

So where else can this apply?

astralInferno
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Re: General Skill Reworks - Synergies and breakpoints

#2 Post by astralInferno »

There are addons that help with some of this. The Chants/Hymns example is the best, as Housepet's Midnight addon changes how they work to solve this.

Also, I completely agree with you.

Atarlost
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Re: General Skill Reworks - Synergies and breakpoints

#3 Post by Atarlost »

The breakpoints are deliberate I believe. Without them there either wouldn't be enough talent points to go around or the default breakpoint would be 1.
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.

Izawwlgood
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Re: General Skill Reworks - Synergies and breakpoints

#4 Post by Izawwlgood »

I'm not sure I understand what you're saying - yes, I know they're deliberate, and I'm saying they're a good thing because they make abilities more interesting, and investment more worthwhile.

Atarlost
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Re: General Skill Reworks - Synergies and breakpoints

#5 Post by Atarlost »

Izawwlgood wrote:I'm not sure I understand what you're saying - yes, I know they're deliberate, and I'm saying they're a good thing because they make abilities more interesting, and investment more worthwhile.
Ah. I thought you were saying the opposite.
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.

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