How about introducing special(same for all classes and races) bonuses for reaching some milestone number that is active as long as character meets attribute requirement?
I mean something like this
If characters has 50+ constitution (with items) he gets +5 regeneration
If character has 100+ constitution he gets +10% to heal mod
if characters has 150+ constitution he gets additional +10% to heal mod
And so on.
It doesn't have to be a passive thing. It can be an active ability. But it is usable only if current stat number is high enough.
Special bonuses for reaching some stat number
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- Wyrmic
- Posts: 212
- Joined: Tue Apr 10, 2012 5:33 pm
Re: Special bonuses for reaching some stat number
Don't know how much that would sway the game balance, but in theory that is an interesting incentive for players to stack and keep stacked certain stats instead of just occasionally buffing them with items to reach prodigy/talent requirements.
Stronk is a potent combatant with a terrifying appearance.
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Special bonuses for reaching some stat number
This sounds pretty cool.
Re: Special bonuses for reaching some stat number
while not erase completely, it could at least lower the gear juggling.
but how about a twist.
let's make it give bonuses, that are the best for classes who use the base stat the least
but how about a twist.
let's make it give bonuses, that are the best for classes who use the base stat the least
