Serpent's Glare

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Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Serpent's Glare

#1 Post by Sheila »

Serpent's Glare spit poison talent indicates that it does poison damage over 6 turns, but after using it several times on different enemies it only seems to last 3, and therefore doing half the stated damage.
I don't know if this is a problem with Serpent's Glare alone or the Spit Poison talent itself, as I don't usually pick that one up!
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Serpent's Glare

#2 Post by HousePet »

It could be that enemies are having the duration reduced due to their physical save.
My feedback meter decays into coding. Give me feedback and I make mods.

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Serpent's Glare

#3 Post by Sheila »

This was on a bunch of low level enemies in trollmire (of all kinds)
so I'm feeling a bit of disbelief, but I'll test if I ever get it again later.
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Serpent's Glare

#4 Post by HousePet »

Can't see anything wrong with the code, but I do notice that over 6 turns includes the turn you used it in, so the effect will only last a maximum of 5 turns.
My feedback meter decays into coding. Give me feedback and I make mods.

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