Purchasable Elixirs

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
Tryble
Thalore
Posts: 147
Joined: Tue Sep 22, 2015 11:53 pm

Purchasable Elixirs

#1 Post by Tryble »

After the Brotherhood of Alchemists quest ends, the player has no more real use for his alchemy ingredients. That's fine...but maybe we can find some.
The alchemist which entered the brotherhood has no more business with the player, but the others still need to make a living.

After returning from the east, the remaining three alchemists offer to sell the elixirs you haven't made yet, assuming you can provide the ingredients.
Because they aren't in the Brotherhood and this offer is probably illegal, they'd cost a fortune; enough to provide the player with a meaningful choice...acquire Elixirs, or gamble on merchant randarts?

This would give players some choice on how to use their endgame gold, rather than simply dumping it onto the merchant. Players which Stone Alchemy get more tangible reward out of their funds, and those who side with the Assassin Lord have something to buy in that run. Dwarves may find themselves with just enough cash for a smaller purchase that won't hurt their saves.



On a side note, this helps incentivizes players to help out one alchemist during the quest for the otherwise unobtainable unique reward they offer on completion, instead of jumping around like a weird unloyal jerk. The tradeoff is that they may be forced to put off a favored Elixir until their return from the East. Perhaps in this case, the alchemists offer the completion reward only if the player dutifully assists him alone?

As far as the exact cost goes...based on my three winners, I had roughly 10,000~11,000 spendable gold by endgame, clearing all areas and doing two or fewer farportal runs. Two or three merchant randarts, thereabouts, for a fairly normal run. If a player finishes the Elixir quest, he completed three, and has nine more to choose from, but chances are only three or four will be of any real use, at best. If the player goes all in and buys four Elixirs using his whole funds, they should cost roughly 2,500 each; enough to be cheaper than randarts, but pricey enough to give pause.


Thoughts?
Pronounced try-bull, not tree-bell

Faeryan
Sher'Tul
Posts: 1308
Joined: Wed Jan 07, 2004 5:01 pm
Location: Finland

Re: Purchasable Elixirs

#2 Post by Faeryan »

I'm not sure how much I'm allowed to say but ingredients are being taken care of.. in a way.

As for the gold amounts your estimate is pretty accurate. Just today I had to grind just a bit before High Peak to afford my third randart. This with a few early game items I bought and transmogging all the gems.

There is also a new addon by Starkeep I believe that gives more chances for you to spend your money on randarts. Can be found on the addons section.
Stronk is a potent combatant with a terrifying appearance.

Post Reply