-9^18 damage (AM + Spell actives on non-arcane equips.)

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orange<
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-9^18 damage (AM + Spell actives on non-arcane equips.)

#1 Post by orange< »

AM Cornac Doomed .
I noticed that going AM reduces your spellpower pretty much infinitely.
Seems like casting damaging spells with negative spellpower does negative damage.
Negative damage still kills things.

Using the Helm of Dwarven Emperors vide infra we have access to a spell as an Anti-Magic character.
Note the "inf light damage" in the description.

Image

Using the active of this item results in dealing absurd amounts of negative damage.

Image

Apparently -9x10^18 damage kills things.

To put this number into perspective, the distance from the earth to the sun in millimetres is only 1.52x10^14.
This hat is dealing Sixty Thousand times more damage that that.
Yes. It is fun.

I think I've found out how to make Doomed viable.

Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

Re: -9^18 damage (AM + Spell actives on non-arcane equips.)

#2 Post by Stuntofthelitter »

AH HA. Another person who had it happen! I have no earthly clue what exact sequence of events leads to this, but it came up once before: http://forums.te4.org/viewtopic.php?f=42&t=43928
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

Micbran
Sher'Tul
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Location: Yeehaw, pardner

Re: -9^18 damage (AM + Spell actives on non-arcane equips.)

#3 Post by Micbran »

Do int values in lua roll over to positive numbers after a certain point?
A little bit of a starters guide written by yours truly here.

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