Time Warden issues

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Coldbringer
Archmage
Posts: 416
Joined: Mon Dec 15, 2014 10:08 pm

Time Warden issues

#1 Post by Coldbringer »

Firstly, there is no way to get back into the beginning TW dungeon (morass) if you die and leave by Eidolon. Not sure if that is by design or not That makes the associated quest unfinishable. Which also seems to mean "Into The Darkness" quest for tier 2 dungeons does not come up.

Another death and Eidolon return to a dungeon when I had 3 temporal hounds resulted in my having 6 for the remainder of that dungeon. Even when all of them died 6 respawned even though tooltips said 3 max. It finally went down to 3 when I went to another dungeon and they died off.

Was fun having a big pack of dawgs
"You could skip it, i think it drops 0 xp and 1 copper [at most], you are better off selling oxygen to beggars to become rich."

Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

Re: Time Warden issues

#2 Post by Stuntofthelitter »

The first is by design (the not being able to return part). Similar to Archmage start in that you can choose to skip it. The quest thing definitely should work different though, so thanks for mentioning that bit. If you refuse the quest then you get the next quest, but choosing to have the Eidolon send you elsewhere doesn't currently cause the quest to fail. Not ideal!

The hound bit is a known bug and will be fixed in 1.3.2.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

Coldbringer
Archmage
Posts: 416
Joined: Mon Dec 15, 2014 10:08 pm

Re: Time Warden issues

#3 Post by Coldbringer »

Update to the quest part. If you defeat a tier 2 boss you suddenly get the "Into The Darkness" quest
"You could skip it, i think it drops 0 xp and 1 copper [at most], you are better off selling oxygen to beggars to become rich."

Coldbringer
Archmage
Posts: 416
Joined: Mon Dec 15, 2014 10:08 pm

Re: Time Warden issues

#4 Post by Coldbringer »

Found a new one, also concerning the Temporal Hounds sustained skill.

Was in lost land of Poosh, had 3 hounds, then one died and a third never resummoned no matter how long I waited. I tried deactivating the sustain, and there was an error/crash (which I reported). Although the game notified in text that the sustain was cancelled, the icon remained up with the other sustained skills. When I reactivated it, this also caused an error and still, only 2 Temporal Hounds would be summoned no matter how long I waited.
"You could skip it, i think it drops 0 xp and 1 copper [at most], you are better off selling oxygen to beggars to become rich."

Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

Re: Time Warden issues

#5 Post by Stuntofthelitter »

That will also be fixed in 1.3.2. I can repair a save that it happened to though.

Open a ticket, send me a copy of your save: http://tome.gatheringspot.org/hesk/
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

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