Temporal Hounds move speed should equal the players

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
Epizestro
Posts: 1
Joined: Mon Apr 27, 2015 8:32 pm

Temporal Hounds move speed should equal the players

#1 Post by Epizestro »

But only when using celerity and passive boosts. Movement infusions, haste and other combat skills, I don't think should have the equalised movement speed, as that would have a large effect on combat balance. However, celerity is passive and acts whenever the player moves. This causes the hounds to constantly lag behind when exploring the level and using auto-explore. I think it would be a great change to have it scale to the player's speed modified with celerity and other passive move speed boosts.

Majestix
Halfling
Posts: 93
Joined: Thu Feb 05, 2015 5:00 pm

Re: Temporal Hounds move speed should equal the players

#2 Post by Majestix »

My feeling is that any change that makes the TW better is going in the wrong direction. He is already extremely powerful in the mid-late game.

twas Brillig
Wyrmic
Posts: 279
Joined: Sun Nov 30, 2014 9:06 pm

Re: Temporal Hounds move speed should equal the players

#3 Post by twas Brillig »

Once you get Command: Blink managing your dogs gets a lot easier. They'll still wander off and get themselves killed, but its easy to rein them in. Personally, I'd like it if their teleport leash were a little shorter since it seems like it doesn't trigger even when they've been out of sight for a long time. Maybe give them a limited recall ability keyed to their summoning cooldown? I'm not sure when you'd start counting from, though. When they got out of sight?

Post Reply