Rework Adventurers starting equipment

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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Mel
Higher
Posts: 67
Joined: Sat Feb 08, 2014 11:14 pm

Rework Adventurers starting equipment

#1 Post by Mel »

Right now it's incredibly annoying to play them as sword and board builds in the ID because you have to wait to find a shield, and can't use shield-related talents in the beginning, which leads to dozens of stupid deaths by cats. Please add a shield to their starting equipment.

I also don't know why they start with 2 longswords when 2-handed builds could also use a two-hander. At least they have the staff to start with something.

Something like a 5-turn invulnerability buff when starting the ID as an adventurer could also be appreciated, so as not to die naked to a gang of cats and snakes when you're trying to equip items to defend yourself :/

xnd
Archmage
Posts: 307
Joined: Sat Mar 21, 2015 7:33 pm

Re: Rework Adventurers starting equipment

#2 Post by xnd »

or start in a room with a door you have to open, then you have a safe space to ready yourself.

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