Betatest 1.3: beta6 is up!

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darkgod
Master of Eyal
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Betatest 1.3: beta6 is up!

#1 Post by darkgod »

http://te4.org/beta-test

Please report all problems & bugs for beta6 in this new thread.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

tylor
Wyrmic
Posts: 285
Joined: Thu Mar 07, 2013 5:18 am

Re: Betatest 1.3: beta6 is up!

#2 Post by tylor »

Temporal Bolt cooldown is not reduced by two at 5/5

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Betatest 1.3: beta6 is up!

#3 Post by edge2054 »

It reduces the cooldown of other spells by two turns when it hits targets. Its own cooldown is always three. I just tested it and it appears to be working fine.

Mordy
Archmage
Posts: 300
Joined: Tue Feb 10, 2015 1:41 pm

Re: Betatest 1.3: beta6 is up!

#4 Post by Mordy »

Rendering bug with wild lines and dots got to a new level just now :

Image

A little contest. The NPC was a TW rare for that matters. My CG is a NVIDIA GTX 770 with up to date drivers under Windows 8.1

Gandolfo
Low Yeek
Posts: 8
Joined: Tue Feb 17, 2015 1:26 am

Re: Betatest 1.3: beta6 is up!

#5 Post by Gandolfo »

Another Reshape bug.

This one involves Beyond Flesh. If you reshape white armor/cloth (not sure about magical versions) and then wear the armor, beyond flesh will turn itself off/on continuously in an infinite loop when you rest. It will also turn on and off for every turn you move.

I isolated the bug to be with the reshaped armor after testing with no addons in 1.30b6 with some help from Stuntofthelitter.

Edit:
tested with magical armor and got the same result.

darkgod
Master of Eyal
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Joined: Wed Jul 24, 2002 9:26 pm
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Re: Betatest 1.3: beta6 is up!

#6 Post by darkgod »

Mordy wrote:Rendering bug with wild lines and dots got to a new level just now :


A little contest. The NPC was a TW rare for that matters. My CG is a NVIDIA GTX 770 with up to date drivers under Windows 8.1
Is that reproducable ? If so try by disabling tilesets in the video options please
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

jdisk
Halfling
Posts: 94
Joined: Wed Aug 13, 2014 4:05 pm

Re: Betatest 1.3: beta6 is up!

#7 Post by jdisk »

I found a problem with the character sheet: sometimes the difference indicator (the red / green + or - value in brackets) is wrong.
When my Ogre Reaver switches weapons using q, I get e.g. for the mainhand
Damage: 103 (-2)
switch again:
Damage: 71 (+2)

I would have expected 103 (-32) and 71 (-32)

Other values like Crit. chance seem ok.
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jdisk
Halfling
Posts: 94
Joined: Wed Aug 13, 2014 4:05 pm

Re: Betatest 1.3: beta6 is up!

#8 Post by jdisk »

(Again, 1.3b6)
I am not sure if this is supposed to happen but at the very least the messages are misleading.

In the dreadfall ambush I kill Ukruk (new achievement: against all odds). In the same turn I get killed by some other orc.
Result: I get a message that I am surprised that I am still alive, but I wake up in the Eidolon plane with one life lost.

So basically, it is smarter to commit "suicide" by not fighting than to risk a close fight.

livor
Low Yeek
Posts: 9
Joined: Wed Feb 04, 2015 4:02 pm

Re: Betatest 1.3: beta6 is up!

#9 Post by livor »

Attenuate says in it's description that it does damage to all creatures in radius 4, but the targeting for the spell is a radius 1 ball.
I also get some weird lines at the top of the screen when i time skip creatures.

Mordy
Archmage
Posts: 300
Joined: Tue Feb 10, 2015 1:41 pm

Re: Betatest 1.3: beta6 is up!

#10 Post by Mordy »

darkgod wrote:
Mordy wrote:Rendering bug with wild lines and dots got to a new level just now :


A little contest. The NPC was a TW rare for that matters. My CG is a NVIDIA GTX 770 with up to date drivers under Windows 8.1
Is that reproducable ? If so try by disabling tilesets in the video options please
I tried but since I didn't keep a copy of the save at the time, I couldn't reproduce it.

Though there is one small graphic corruption I can reproduce more or less 100% :

Image

Most talent icons have a small square of black dot over them. It should easily just by launching the game, creating any new char and this happens on the initial level up window.

Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

Re: Betatest 1.3: beta6 is up!

#11 Post by Stuntofthelitter »

That one happens to me all the time, and I think even in 1.2.5, but it's been awhile since I played that version much.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

Mordy
Archmage
Posts: 300
Joined: Tue Feb 10, 2015 1:41 pm

Re: Betatest 1.3: beta6 is up!

#12 Post by Mordy »

The weird lines that appear on top of the screen at times seems to be a bug directly linked to the Celestial Shadow Blast spell. It makes sense since it happens usually when a necro is nearby.


To be exact, the bug has a 100% repro step. As soon as the circle from the spell is on the screen, there is a random corruption on the top left of the screen, behind the interface. Most of the time, that corruption is very light, barely visible but it seems at random it pulls some very flashy texture full of colored lines.

Also, one can notice that the corruption size seems in sync with the circle spawn scaling animation from the spell but not the rotation.

Noel
Thalore
Posts: 121
Joined: Fri Dec 15, 2006 1:49 am

Re: Betatest 1.3: beta6 is up!

#13 Post by Noel »

I exited from the Hidden Tunnels using the stairs, and my PC was nowhere to be found on the world map. Movement keys didn't do anything.

When I right-clicked and picked Move To, the PC appeared and then moved, and everything seems to be working now.

If it matters, I'm running a Shaloren Berserker with Tirakai's Maul, and just the Ashes, Stone Warden, and Items Vault addons.

jdisk
Halfling
Posts: 94
Joined: Wed Aug 13, 2014 4:05 pm

Re: Betatest 1.3: beta6 is up!

#14 Post by jdisk »

I am playing a staff wielding Ogre Reaver and have had for most of the time a full staff in the main hand and a short staff in the off-hand. Being level 34, I should easily have done 50k melee damage. Looking at the prodigy Windblade, it tells me that I haven't done 50000 damage with dual wielded weapons yet.

Could it be that somehow that staff combination does not count as dual weapon?

jdisk
Halfling
Posts: 94
Joined: Wed Aug 13, 2014 4:05 pm

Re: Betatest 1.3: beta6 is up!

#15 Post by jdisk »

Again the dual staff wielding Ogre Reaver: turns out that I cannot equip Telos staff (top half) as the off-hand weapon. It always goes into the main hand while I can equip "normal" short staffs in both hands.

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