Small change to bloodcasting talent
Moderator: Moderator
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- Wyrmic
- Posts: 212
- Joined: Tue Apr 10, 2012 5:33 pm
Small change to bloodcasting talent
Make it work with all arcane resources, not only vim. That will make the talent more interesting for adventurers and iron mail of bloodcasting may become rather interesting tool
Re: Small change to bloodcasting talent
I know this seems really petty but right now the prodigies window looks really nice with how it's a perfect rectangle. If you added bloodcasting as a prodigy then it would be nice to either add it along with a full set of new prodigies for each stat, or replace one of the current prodigies that are neither powerful nor fun.
Re: Small change to bloodcasting talent
What a nice thing we have a wealth of those.donkatsu wrote:I know this seems really petty but right now the prodigies window looks really nice with how it's a perfect rectangle. If you added bloodcasting as a prodigy then it would be nice to either add it along with a full set of new prodigies for each stat, or replace one of the current prodigies that are neither powerful nor fun.
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
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Re: Small change to bloodcasting talent
Yeah mods have my permission to delete this debate.supermini wrote:We sorted out our disagreements over IRC.
Maybe it would be a good idea for a mod to delete this thread and a new one is started so that bloodcasting can be discussed without the baggage of the argument that takes up most of it.
(Obviously this is because I totaly won and I'm magnanimous in my victory.)

I actually agree that the aesthetic is pleasing, and I kinda wonder if this fact has prevented the creation of any new Prodigies.donkatsu wrote:I know this seems really petty but right now the prodigies window looks really nice with how it's a perfect rectangle. If you added bloodcasting as a prodigy then it would be nice to either add it along with a full set of new prodigies for each stat, or replace one of the current prodigies that are neither powerful nor fun.
So... maybe it would actually be beneficial to destroy the symmetry, since it could encourage new growth which was previously inhibited by aesthetic concerns.
Re: Small change to bloodcasting talent
All categories of prodigies must keep the same numbero of prodigies yes.
This forces people that suggets prodigies to get creative for all!
This forces people that suggets prodigies to get creative for all!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Small change to bloodcasting talent
Nonsense. Symmetry is bad in games. 

My feedback meter decays into coding. Give me feedback and I make mods.
Re: Small change to bloodcasting talent
Corrupted Shell seems like a good candidate for an idea like this. The current version is both weak and boring, and Bloodcasting Prodigy Edition even fits better into the flavor that is already assigned to it.
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
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Re: Small change to bloodcasting talent
So it'd give the current passive benefits of Corrupted Shell, plus Bloodcasting as an active?donkatsu wrote:Corrupted Shell seems like a good candidate for an idea like this. The current version is both weak and boring, and Bloodcasting Prodigy Edition even fits better into the flavor that is already assigned to it.
I could dig that.
Re: Small change to bloodcasting talent
What is wrong with Hidden Resources that we need another bypass resource costs prodigy?
My feedback meter decays into coding. Give me feedback and I make mods.
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
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Re: Small change to bloodcasting talent
It's difficult for undead to unlock, maybe?HousePet wrote:What is wrong with Hidden Resources that we need another bypass resource costs prodigy?
Re: Small change to bloodcasting talent
A survive at negative HP item, a removal of all retaliation equipment, and a real weak foe. Done and done.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.
It hasn't worked yet.
It hasn't worked yet.
Re: Small change to bloodcasting talent
Undead have killed lots of things while being near death. Should be automatically unlocked for them. 

My feedback meter decays into coding. Give me feedback and I make mods.
Re: Small change to bloodcasting talent
I wouldn't say ToME skeletons and ghouls look fresh enough to be considered anywhere near their moment of death. They are pretty far away.
Re: Small change to bloodcasting talent
There's nothing wrong with Hidden Resources and there doesn't need to be another prodigy that bypasses resource costs.
Then again there also doesn't need to be a prodigy that does nothing but passively increase a handful of very generic stats, so you can only really go up from there.
Then again there also doesn't need to be a prodigy that does nothing but passively increase a handful of very generic stats, so you can only really go up from there.
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: Small change to bloodcasting talent
This, basically.donkatsu wrote:There's nothing wrong with Hidden Resources and there doesn't need to be another prodigy that bypasses resource costs.
Then again there also doesn't need to be a prodigy that does nothing but passively increase a handful of very generic stats, so you can only really go up from there.
I see nothing wrong with buffing an inferior prodigy by giving it an inferior (yet very thematic) version of Hidden Resources.
But I don't see anything wrong with buffing that prodigy in completely different ways, either.