biofeedback and feedback loop

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anathema
Halfling
Posts: 80
Joined: Mon Mar 25, 2013 5:39 pm

biofeedback and feedback loop

#1 Post by anathema »

feedback loop reverses your feedback decay and makes it regen instead, biofeedback reduces your natural feedback decay rate, does this mean that more points in biofeedback will result in a slower feedback generation while feedback loop is active?

Doctornull
Sher'Tul Godslayer
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Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: biofeedback and feedback loop

#2 Post by Doctornull »

I think so, yes.

In my experience it's very much worth taking 5/5 Biofeedback and not putting more than one point in Feedback Loop, but my experience is somewhat limited for Solipsists so someone else may know better.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

jaumito
Thalore
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Joined: Sun Sep 28, 2014 2:13 pm

Re: biofeedback and feedback loop

#3 Post by jaumito »

Doctornull wrote:In my experience it's very much worth taking 5/5 Biofeedback and not putting more than one point in Feedback Loop, but my experience is somewhat limited for Solipsists so someone else may know better.
I've tried the opposite at some point, but I can't remember how it turned out. I'd say a deciding factor is probably whether you're tighter on generics (as I was) or class points.

anathema
Halfling
Posts: 80
Joined: Mon Mar 25, 2013 5:39 pm

Re: biofeedback and feedback loop

#4 Post by anathema »

thanks for the replies, ive been wondering about this every single time i played solipsist :)

as for usability, i think if you use mind storm you really need the strongest feedback loop you can get, because you just dont generate enough feedback normally.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: biofeedback and feedback loop

#5 Post by Doctornull »

anathema wrote:as for usability, i think if you use mind storm you really need the strongest feedback loop you can get, because you just dont generate enough feedback normally.
The trick I used was just using Thoughtforms to generate Feedback.

That, and the +50 cap from Amplification, seemed like enough through level 30 or so.

After that either I got bored or a new version of the game came out and invalidated my save.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

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