Reaver(+ Corruptor) Tweaks v1.2 - Become a Worm that Walks!

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Razakai
Uruivellas
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Reaver(+ Corruptor) Tweaks v1.2 - Become a Worm that Walks!

#1 Post by Razakai »

http://te4.org/games/addons/tome/reaver-tweaks
Steam

So Reavers currently lack any unlockable class trees. However, Worms that Walk are basically superreavers. So why not combine the two into one great flavour? I give you the Rot tree, with credit to SageAcrin/edge for some of the ideas:

Corruption/Rot
Infestation - Improves blight/acid resistance, grants blight affinity, and causes damage you take above a certain threshold to be reduced and spawn a friendly carrion worm. Worms deal low melee damage and are frail, but inherit your spellpower, can cast Virulent Disease and explode into a blight cloud on death that heals you and damages foes
Worm Walk - Teleport to a carrion worm, killing it and restoring life/vim. Also increases the damage/healing of worm's blight cloud
Pestilent Blight - Gives your blight damage and your worm's melee attacks a chance to disarm, blind, silence or pin
Worm Rot - Potent disease that deals blight/acid damage and strips physical sustains, then further damage when the effect ends and spawns a carrion worm

As of v1.1, Reavers can also unlock the Corruption/Blight tree at 1.1 mastery. This offers greatly improved versions of the Corrosive Worm and Poison Storm spells.

Changelog
v1.2 -
- Fixed some major LUA errors
v1.1 -
- Carrion Worms are now more aggressive
- Reduced the damage/healing of blight pool by 30%
- Infestation now grants Infectious Bite instead of Virulent Disease
- Lowered the damage reduction of Infestation but increased chance to trigger
- Reavers now have the Blight tree, locked at 1.1 mastery
- Corrosive Worm has been reworked. No longer deals damage over time, instead reduces blight and acid resistance. On the effect ending or the target dying, they will explode for acid damage in a 4 radius ball, increased by a percentage of damage taken while infected
- Poison Storm now inflicts blight poison, which is magical and deals blight damage. Cooldown and cost lowered, and damage is dealt over a shorter period of time. At higher talent levels, the poison may reduce healing factor, damage or inflict talent failure
v1.0 -
- Carrion Worms no longer have Crawl Acid or Rotting Disease
- Carrion Worms have had their accuracy greatly increased
- Infestation's damage bonus for Carrion Worms has been lowered, but now grants them the use of Virulent Disease
- Pestilent Blight's bonus for Carrion Worms has been tweaked and should now work correctly
- Fixed a bug with Worm Rot where Carrion Worms would spawn on the same tile as the target
- Tidied and improved tooltips
Last edited by Razakai on Tue May 19, 2015 8:05 pm, edited 7 times in total.

Red
Uruivellas
Posts: 892
Joined: Sat Oct 04, 2014 8:03 pm

Re: Reaver Tweaks v0.1 - Become a Worm that Walks!

#2 Post by Red »

Downloading now. Those guys always looked cool, and now I too can spawn my own suicide bombing pile of rotting, festering, disease carrying worms.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.

It hasn't worked yet.

Razakai
Uruivellas
Posts: 889
Joined: Tue May 14, 2013 3:45 pm

Re: Reaver Tweaks v1.0 - Become a Worm that Walks!

#3 Post by Razakai »

http://te4.org/node/4462

v1.0 -
- Carrion Worms no longer have Crawl Acid or Rotting Disease
- Carrion Worms have had their accuracy greatly increased
- Infestation's damage bonus for Carrion Worms has been lowered, but now grants them the use of Virulent Disease
- Pestilent Blight's bonus for Carrion Worms has been tweaked and should now work correctly
- Fixed a bug with Worm Rot where Carrion Worms would spawn on the same tile as the target
- Tidied and improved tooltips

So everything should actually be working properly now.

Razakai
Uruivellas
Posts: 889
Joined: Tue May 14, 2013 3:45 pm

Re: Reaver Tweaks v1.1 - Become a Worm that Walks!

#4 Post by Razakai »

http://te4.org/node/4483

v1.1 -
- Carrion Worms are now more aggressive
- Reduced the damage/healing of blight pool by 30%
- Infestation now grants Infectious Bite instead of Virulent Disease
- Lowered the damage reduction of Infestation but increased chance to trigger
- Reavers now have the Blight tree, locked at 1.1 mastery
- Corrosive Worm has been reworked. No longer deals damage over time, instead reduces blight and acid resistance. On the effect ending or the target dying, they will explode for acid damage in a 4 radius ball, increased by a percentage of damage taken while infected
- Poison Storm now inflicts blight poison, which is magical and deals blight damage. Cooldown and cost lowered, and damage is dealt over a shorter period of time. At higher talent levels, the poison may reduce healing factor, damage or inflict talent failure

spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: Reaver(+ Corruptor) Tweaks v1.1 - Become a Worm that Wal

#5 Post by spiralrazor »

Arent Reavers already a bit Op?

Doctornull
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Re: Reaver(+ Corruptor) Tweaks v1.1 - Become a Worm that Wal

#6 Post by Doctornull »

Nice, especially Poison Storm.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Kanos
Wayist
Posts: 20
Joined: Wed Jan 02, 2013 5:23 am

Re: Reaver(+ Corruptor) Tweaks v1.1 - Become a Worm that Wal

#7 Post by Kanos »

spiralrazor wrote:Arent Reavers already a bit Op?
Definitely not. They have very high burst damage and that's basically it; outside of Bone Shield their defensive options are nonexistent and they have almost no mobility. They're really good at killing single targets in melee dead but there's a ton of other classes that are as good or better at that while also having survivability and mobility.

Arcane Blade is almost literally a better Reaver in every respect right now, for example.

Razakai
Uruivellas
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Re: Reaver(+ Corruptor) Tweaks v1.1 - Become a Worm that Wal

#8 Post by Razakai »

I'd say Reavers are good, but not top tier. They're also a little one dimensional when it comes to builds and defence, like Kanos said it revolves around Bone Shield and huge melee damage. This addon's intent is not so much to outright buff them, but give them some more build options and utility and just make them more interesting in general.

Red
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Re: Reaver(+ Corruptor) Tweaks v1.1 - Become a Worm that Wal

#9 Post by Red »

According to the Class/Race Tier List, Reavers are A out of possible S ranking. Meaning pretty good, but cannot complete madness. Though Arcane Blades are also only A ranked.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.

It hasn't worked yet.

Zul
Wayist
Posts: 28
Joined: Sun Oct 27, 2013 2:45 am

Re: Reaver(+ Corruptor) Tweaks v1.1 - Become a Worm that Wal

#10 Post by Zul »

Razakai wrote:They're also a little one dimensional when it comes to builds and defence, like Kanos said it revolves around Bone Shield and huge melee damage. This addon's intent is not so much to outright buff them, but give them some more build options and utility and just make them more interesting in general.
I like to go for a staff/nuke/disease build, at least for the early game (ignoring all the dual weapon stuff, except maybe for the free melee attack on spell cast). Reavers work better with the bone and disease tree than corruptors. While it is very strong, Bone Shield is basically your only defensive option (without this addon or racials).

Zul
Wayist
Posts: 28
Joined: Sun Oct 27, 2013 2:45 am

Re: Reaver(+ Corruptor) Tweaks v1.1 - Become a Worm that Wal

#11 Post by Zul »

The Rot tree is a lot of fun in concept, however it has a few issues:

The first two talents are unreliable/useless unless you invest a lot of points in Infestation. If you have a lot of health, it is very unreliable to actually spawn a carrion worm, because the damage has to be done in one hit. (I got killed a few times without triggering it.) Without carrion worms, the second talent is useless as well. Furthermore Bone Shield kind of ruins Infestation.

Only once you get Worm Rot it is possible to reliably spawn carrion worms.

Suggestions:
  • Maybe move Worm Rot earlier into the tree?
  • Worm Walk could work without targeting a carrion worm, but costing extra health and spawning a carrion worm instead (while keeping the current behavior when targeting a worm). You should probably be able to learn Worm Walk before Infestation then.
Poison Storm causes talent failure only if it is level 6. This means reavers have to invest two category points to get that. :( Is this intentional?

Razakai
Uruivellas
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Joined: Tue May 14, 2013 3:45 pm

Re: Reaver(+ Corruptor) Tweaks v1.1 - Become a Worm that Wal

#12 Post by Razakai »

I'll keep Infestation as the first talent as it's also the sustain that causes wormblight pools to heal you, and is the core of the tree. I agree that there needs to be a more guaranteed way to create worms though. I may have Pestilent Blight spawn a worm on triggering, give Infestation the ability to spawn a carrion worm every X turns or move Worm Rot to T2. I'm fine with Infestation being a relatively rare proc, as even without it the resist/affinity is potent, and the intent is for it to protect against damage spikes like the Brawler talent. I suppose I could even have it proc when you take more than x% damage in a single turn instead of a single hit.

Yeah, I was a little worried it might be too good on Reaver if it gave the talent failure, and wanted to make it more attractive for Corruptors who otherwise would want to stay out of range. The intent is that it should be a potent source of damage and defence thanks to the stacking DoT and -damage debuff even without talent failure, is that not the case currently?

Also the Rot tree has been approved to be folded into the main game once I've completed it, so the addon will be discontinued at that point. That'll be a while off though.

Red
Uruivellas
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Re: Reaver(+ Corruptor) Tweaks v1.1 - Become a Worm that Wal

#13 Post by Red »

Just made a Yeek Reaver with these tweaks. In Murgol's Lair, the underwater dungeon, I am CONSTANTLY getting error messages popping up, and this mod is mentioned in the very first line.

It looks like the water jet traps are triggering the error.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.

It hasn't worked yet.

Razakai
Uruivellas
Posts: 889
Joined: Tue May 14, 2013 3:45 pm

Re: Reaver(+ Corruptor) Tweaks v1.1 - Become a Worm that Wal

#14 Post by Razakai »

Can you post the error log? You'll find it in your logfile in the tome directory.

Red
Uruivellas
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Joined: Sat Oct 04, 2014 8:03 pm

Re: Reaver(+ Corruptor) Tweaks v1.1 - Become a Worm that Wal

#15 Post by Red »

Here's one:

error = "Lua Error: /hooks/reaver-tweaks/load.lua:28: attempt to call method 'knowTalent' (a nil value)\
At [C]:-1 knowTalent\
At /hooks/reaver-tweaks/load.lua:28 \
At [string \"return function(l, self, data) local ok=false...\"]:1 triggerHook\
At /data/damage_types.lua:422 projector\
At /engine/interface/ActorProject.lua:198 project\
At /data/general/traps/water.lua:24 triggered\
At /engine/Trap.lua:139 trigger\
At /mod/class/Trap.lua:148 trigger\
At /engine/Trap.lua:153 check\
At [string \"return function(self, x, y, what, ...) local ...\"]:1 checkAllEntities\
At /engine/Actor.lua:214 move\
At /mod/class/Actor.lua:1307 move\
At /mod/class/Player.lua:296 move\
At /engine/interface/PlayerRun.lua:137 runStep\
At /engine/interface/PlayerRun.lua:105 base_runFollow\
At ...dons/faster_rre/superload/engine/interface/PlayerRun.lua:36 runFollow\
At /engine/interface/PlayerMouse.lua:85 mouseMove\
At /engine/interface/PlayerMouse.lua:133 mouseHandleDefault\
At /mod/class/Game.lua:2079 fct\
At /engine/Mouse.lua:56 receiveMouse\
At /engine/Mouse.lua:94 delegate\
At /mod/class/uiset/Minimalist.lua:2264 on_mouse\
At /engine/UserChat.lua:653 mouseEvent\
At /mod/class/uiset/Minimalist.lua:1897 fct\
At /engine/Mouse.lua:56 "
seen = true
reported = true


I've got about a dozen more if you need them.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.

It hasn't worked yet.

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