Various item related questions

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ibanix
Wyrmic
Posts: 244
Joined: Thu May 23, 2013 12:25 am

Various item related questions

#1 Post by ibanix »

I have a few questions about items and some of their qualities/abilities:

"Base Power" - how important is this in overall combat, and how important is the range of value?

"Accuracy bonus: +0.x% crit|dam|procs / acc" - what exactly does this do?

"Changes damage: +x% $type" - am I correct in that this increases the amount of damage of $type? So if I do 100 nature damage before these bonuses, a +8% nature bonus increases it to 108? I get this confused with changing damage done to another type entirely.

"Effects on melee hit" - there are a number of these I've seen, including
- "X% chance to gain Y% of a turn" - if this activates, how is the turn time given? Does it have to accumulate to 100% before working?
- "X% of causing talent cooldown" - this would cause the target to have a random talent go into cooldown?
- "X% to corrode armor" - what effect does that have?
- "X% to cripple target" - target is unable to move? any other effect?
- details on others would be helpful too

"On hit (burst X): Y damage" - I read this as, "when I hit, everything in radius X takes Y damage (of some special type)". Is this correct?

Thanks in advance!
Please help with the ToME wiki!

grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Re: Various item related questions

#2 Post by grayswandir »

Stuff I can answer off hand:
ibanix wrote:"Base Power" - how important is this in overall combat, and how important is the range of value?
The formula is rather complex. Roughly, it's proportional to the square root of the lower end of the range.
ibanix wrote:"Accuracy bonus: +0.x% crit|dam|procs / acc" - what exactly does this do?
This is a bonus you get for every point of accuracy you have above the target's defense.
ibanix wrote:"Changes damage: +x% $type" - am I correct in that this increases the amount of damage of $type? So if I do 100 nature damage before these bonuses, a +8% nature bonus increases it to 108? I get this confused with changing damage done to another type entirely.
Yes, this will increase all damage you deal of that type, whether it's from a weapon, spell, etc. You can check your current totals on the offense tab on your character sheet.
ibanix wrote:- "X% chance to gain Y% of a turn" - if this activates, how is the turn time given? Does it have to accumulate to 100% before working?
Speed is also complex.
ibanix wrote:"On hit (burst X): Y damage" - I read this as, "when I hit, everything in radius X takes Y damage (of some special type)". Is this correct?
Yup.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

ibanix
Wyrmic
Posts: 244
Joined: Thu May 23, 2013 12:25 am

Re: Various item related questions

#3 Post by ibanix »

Thank you. A few other questions I would add:

"X% to reduce powers by Y%" - what does this do?

"X arcane resource burn" - depletes target's mana? are other types affected?
Please help with the ToME wiki!

Razakai
Uruivellas
Posts: 889
Joined: Tue May 14, 2013 3:45 pm

Re: Various item related questions

#4 Post by Razakai »

Reduce powers is reducing phys/spell/mindpower by 20%, so a decent reduction of their offensive stats. Arcane resource burn reduces the following resources by the following values:

Code: Select all

local mana = dam
local vim = dam / 2
local positive = dam / 4
local negative = dam / 4
So 20 burn would reduce 20 mana, 10 vim and 5 pos/neg.

Danton
Halfling
Posts: 95
Joined: Tue May 21, 2013 4:45 am

Re: Various item related questions

#5 Post by Danton »

ibanix wrote:- "X% to corrode armor" - what effect does that have?
- "X% to cripple target" - target is unable to move? any other effect?
Have this proc on a mob and inspect their debuffs to see the exact effect.

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