[1.2.3] Backup guardian loot

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Alisar
Cornac
Posts: 44
Joined: Sat May 31, 2014 7:54 pm

[1.2.3] Backup guardian loot

#1 Post by Alisar »

Some of the min_ and max_ material levels in zones with backup guardians is inconsistent, assuming that backup guardians are meant to drop T3-T4 loot. (If that's not the case, ignore this bug report.)

zones/scintillating-caves/zone.lua line 37 & 118
zones/deep-bellow/zone/lua line 33

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	max_material_level = 2,
Scintillating Caves and Deep Bellow are missing the switch on max_ and min_ material levels.

In both places should be:

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	min_material_level = function() return game.state:isAdvanced() and 3 or 1 end,
	max_material_level = function() return game.state:isAdvanced() and 4 or 2 end,
zones/maze/zone.lua line 35

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	min_material_level = function() return game.state:isAdvanced() and 2 or 1 end,
The Maze is off by one and should be:

Code: Select all

	min_material_level = function() return game.state:isAdvanced() and 3 or 1 end,

Trollmire, Kor'Pul, Reknor, Sandworm Lair, Old Forest are all fine. Dreadfell and Daikara have backup guardians at material_level 4-5, which I'll assume is correct out of purely selfish motives.

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