An interesting idea I've discussed in #tome chat; This would up the resource advantage on Mails, making it more worth considering on some specific builds over massive armor.
Similarly, Light vs Robes right now is largely a question of the relevant egos, and the Fatigue is not really a necessary downside.
It might take a bit to code(Not hard, just a lot of numbers moved), but I'm wondering what people think of the idea.
Halve mail Fatigue values/remove light armor Fatigue
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Re: Halve mail Fatigue values/remove light armor Fatigue
I like it. And I'd also like for strength requirements on light armor to be removed. Having to invest in an off-stat on my halfling rogues so I can use cured leather armor is a bummer.
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- Sher'Tul
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Re: Halve mail Fatigue values/remove light armor Fatigue
I'd be for lowering fatigue on Light Armors and removing the Strength Requirement to make them more usable.
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