Halve mail Fatigue values/remove light armor Fatigue

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Halve mail Fatigue values/remove light armor Fatigue

#1 Post by SageAcrin »

An interesting idea I've discussed in #tome chat; This would up the resource advantage on Mails, making it more worth considering on some specific builds over massive armor.

Similarly, Light vs Robes right now is largely a question of the relevant egos, and the Fatigue is not really a necessary downside.

It might take a bit to code(Not hard, just a lot of numbers moved), but I'm wondering what people think of the idea.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Halve mail Fatigue values/remove light armor Fatigue

#2 Post by edge2054 »

I like it. And I'd also like for strength requirements on light armor to be removed. Having to invest in an off-stat on my halfling rogues so I can use cured leather armor is a bummer.

Davion Fuxa
Sher'Tul
Posts: 1293
Joined: Wed May 22, 2013 2:39 am
Location: Halifax, Nova Scotia, Canada
Contact:

Re: Halve mail Fatigue values/remove light armor Fatigue

#3 Post by Davion Fuxa »

I'd be for lowering fatigue on Light Armors and removing the Strength Requirement to make them more usable.
Its amazing what the mind can come up with, but it shows talent to make something of it. - Davion Fuxa
Inscription Guide - Version 1.7.4 Steam Guide
Let's Learn Tales of Maj'Eyal YouTube Playlist
Edited Escapades of Fay Willows Google Doc

Post Reply