[1.2.2] Nature slow damage type lies to the player
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- Thalore
- Posts: 126
- Joined: Sat Jan 21, 2012 4:51 pm
[1.2.2] Nature slow damage type lies to the player
A "45%" global speed slowing by nature slow actually only reduces global speed of the victim by 31%. 15% is roughly 10%, and so on. Please fix this.
Re: [1.2.2] Nature slow damage type lies to the player
There is a diminishing returns scaling on slow effects to avoid divide by zeros.
It also helps make them less nasty when stacked.
It also helps make them less nasty when stacked.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: [1.2.2] Nature slow damage type lies to the player
I admittedly don't know how the code works, but notice how 1/1.45 = 0.69 = 1 - 0.31
Most likely, "slowed by 45%" mean that your global speed is calculated as if actions took 45% more time, rather than a flat reduction of 45 points to the global speed percent (so 100% slow means actions take twice as much time, effectively halving your global speed). This should give diminishing returns rather than the exponential returns you get from additively stacking percentage points, as is the case with elemental resists.
Most likely, "slowed by 45%" mean that your global speed is calculated as if actions took 45% more time, rather than a flat reduction of 45 points to the global speed percent (so 100% slow means actions take twice as much time, effectively halving your global speed). This should give diminishing returns rather than the exponential returns you get from additively stacking percentage points, as is the case with elemental resists.