Wyrmic Tweaks

A place to post your add ons and ideas for them

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StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Wyrmic Tweaks

#1 Post by StarKeep »

A couple of extremely simple tweaks to Wyrmic.
http://te4.org/games/addons/tome/wyrmic_tweaks

Birth - Life Rating increased to 3
Birth - They now get a Sword and Shield in their inventory
Birth - They now start with points in more talents
Birth - They now start in Heavy armor, and with a point in Armor Training

Icy Skin - Sustain Cost reduced to 10

Quake - Tweaked it's damage scaling

Static Field - Now restores Equilibrium on use
Static Field - Now has a scaling Radius

Corrosive Mist - Now is instant cast
Corrosive Mist - Cost reduced to 9
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: Wyrmic Tweaks

#2 Post by Suslik »

ehh.. how about adding willpower scaling to the breaths instead of strength? that seems like the most important weakness of the class. maybe max(willpower, physical power) to allow both mindstars and weapons.

spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: Wyrmic Tweaks

#3 Post by spiralrazor »

Willpower scaling...i use another mod for it but combining it would be nice.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Wyrmic Tweaks

#4 Post by Doctornull »

Does this integrate with your earlier Wyrmic willpower tweaks, StarKeep?

Or does that addon still need to be used to get the good effect?
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Wyrmic Tweaks

#5 Post by StarKeep »

Ah... I had completely overlooked combining them together... :oops:

I'll go ahead and do that.


On the topic of making them work with mindstars:
I hate mindstars. They work on every build ever, and make two-handed and sword n board less used as a result.
Going to add some bonus effects to Wyrmic's melee talents based on current weapon types equipped to hopefully counteract this.

I realize their power, I truely do, but I find that they ruin other builds as a side effect of the sheer power of their tree.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

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