Something I've noticed when I've played undead, especially on Nightmare, is how terrible the starting zone is for melee characters. Namely because of Skeleton Warriors that stun you, which 9 out of 10 times leads to your death.
-Since you are undead you don't have a Wild infusion that can remove it.
-Since it's the starting zone you don't have equipment/talents to handle it yet, such as Stun resistance.
-You can't run away since they will catch up and hit you in the back.
-You can't phase door since you're stunned.
-You can't fight them while you're stunned since they will out-damage you.
-If you somehow survive the stun they will re-apply it BEFORE you can use your talents/runes.
You have to get lucky and hope you stun them first and/or you resist their stun. This leads to a VERY FRUSTRATING AND BORING start for undead melee characters. The boss (Bone giant) is actually easier to kill than a skeleton warrior since you don't have to get lucky to beat it. If you struggle against the bone giant you can simply pop your shield, hit it until your shield is down then run away while it's recharging and repeat.
Remove Stun/Skeleton Warrior from Undead starting zone
Moderator: Moderator
-
- Yeek
- Posts: 10
- Joined: Sun Apr 27, 2014 4:16 pm
Re: Remove Stun/Skeleton Warrior from Undead starting zone
They're getting a Heat Rune on spawn in 1.2, which is basically the offensive version of Wild Infusion.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
-
- Yeek
- Posts: 10
- Joined: Sun Apr 27, 2014 4:16 pm
Re: Remove Stun/Skeleton Warrior from Undead starting zone
That's great. Can't wait for it.