Curved Resists

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grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Curved Resists

#1 Post by grayswandir »

http://te4.org/games/addons/tome/graysw ... ed-resists

I wanted to see how this would play, so I made it.

This makes elemental damage resists and damage increases curve in the same way that saves do.

- This doesn't change item or talent descriptions, but does correctly show on characters.
- All resistance may show up incorrectly in the tooltips.
- All base resist values are tripled so that 100% old resist will match up with 100% new resist.
- Resist caps still apply to the pre-curve pre-tripled values.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Curved Resists

#2 Post by Doctornull »

I'm not sure I understand the effect of this. Could you plot out some old / new values?
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Re: Curved Resists

#3 Post by grayswandir »

Code: Select all

|  OLD |  NEW |
|   0% |   0% |
|   5% |  15% |
|  10% |  25% |
|  15% |  32% |
|  20% |  40% |
|  25% |  45% |
|  30% |  50% |
|  35% |  55% |
|  40% |  60% |
|  45% |  64% |
|  50% |  68% |
|  55% |  71% |
|  60% |  75% |
|  65% |  79% |
|  70% |  82% |
|  75% |  85% |
|  80% |  88% |
|  85% |  91% |
|  90% |  94% |
|  95% |  97% |
| 100% | 100% |
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Curved Resists

#4 Post by Doctornull »

Interesting!

May I suggest calibrating the curve to match at 60% or 70% rather than 100%?

That way getting up to the baseline limit will be around as easy as before, but going higher will be harder.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Zaive
Archmage
Posts: 313
Joined: Mon May 24, 2010 1:33 pm

Re: Curved Resists

#5 Post by Zaive »

It works in tiers like saves and powers. 1% to 1% up to 20, then 2% to 1% up to 40, etc. So since the resists are tripled, 5 is now 15, while 10 is a raw 30 which, like saves and power, gets curved down to 25.

Most elemental rings have 20% resist on them I believe, meaning they're 40% alone with this system. Hoarding those things will be a lot more useful.

Doubling the resists instead of tripling will make it match up to the old one at 60%.
Burb Lulls wrote:"FLURRYFLURRYFLURRYFLURRYFLURRYFLURRY"

grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Re: Curved Resists

#6 Post by grayswandir »

If I reduce it at all though suddenly wyrmlings and such will be able to take their own elemental damage. I guess that's not terribly bad in the end, though. I do like the 2x progression a lot better.

Code: Select all

|  OLD |  2x |   3x |
|------+-----+------|
|   0% |  0% |   0% |
|   5% | 10% |  15% |
|  10% | 20% |  25% |
|  15% | 25% |  32% |
|  20% | 30% |  40% |
|  25% | 35% |  45% |
|  30% | 40% |  50% |
|  35% | 43% |  55% |
|  40% | 47% |  60% |
|  45% | 50% |  64% |
|  50% | 53% |  68% |
|  55% | 57% |  71% |
|  60% | 60% |  75% |
|  65% | 62% |  79% |
|  70% | 65% |  82% |
|  75% | 68% |  85% |
|  80% | 70% |  88% |
|  85% | 72% |  91% |
|  90% | 75% |  94% |
|  95% | 78% |  97% |
| 100% | 80% | 100% |
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Curved Resists

#7 Post by HousePet »

Could aim for 100 to be the users current max resist for that type.
Then get +max resist would have an effect more often.
My feedback meter decays into coding. Give me feedback and I make mods.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Curved Resists

#8 Post by Doctornull »

I like the 2x curve, but I agree that some (rare) monsters should have 100% resistance.

I'm actually okay with hatchlings (etc.) NOT having 100% resist since they're living animals, but a Faeros or Luminous Horror ought to crank that up to 100% due to being unnatural.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

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