While in Ruined Dungeon as a Necromancer, I cast Animus Purge on one of the Rares.
I later replaced this husk by casting Animus Purge on a more powerful Rare.
When the second Husk died I got the lore pop-up informing me that another orb was active.
One of the orbs is still inactive.
I've dug out the dungeon, giving me sight of every wall, to make sure there is no other Guardian.
I'm wondering if destroying a Husk through using Animus Purge doesn't result in the desired "on death" trigger.
I may be mistaken, hence tentative post. Perhaps another bug is at work, or perhaps something is still hiding in the dug out wastes that was once ruined dungeon.
Tentative Animus Purge + Ruined Dungeon Bug Post
Moderator: Moderator
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- Posts: 1
- Joined: Fri Mar 21, 2014 9:34 am
Re: Tentative Animus Purge + Ruined Dungeon Bug Post
I am playing 1.1.5 and have the missing guardian bug. I have tried deleting the zone file in my saves folder, thereby resetting the ruined dungeons zone, to no avail. I have searched long for a solution to this problem.
Poking through the log file, I noticed that 5 of the guardians seem to all have a loaded tile and talents added to them, but the last one consistently is just a name, but no stats:
Not sure what this means, except maybe the guardian is being named but not properly loaded.
Poking through the log file, I noticed that 5 of the guardians seem to all have a loaded tile and talents added to them, but the last one consistently is just a name, but no stats:
Code: Select all
Loading tile npc/demon_minor_wretchling.png
Added unique mod.class.NPC/Xhuorye the Guardian :: 1
Activating psiblade horrifying vined mindstar of storms
Activating psiblade blooming vined mindstar of life
Adding to random boss class Wyrmic Wilder
Random boss forbade talent because of level Evasion 15
Random boss forbade talent because of level Prismatic Slash 15
Random boss forbade talent because of level Unending Frenzy 15
Random boss forbade talent because of level Sudden Growth 15
Random boss forbade talent because of level Corrosive Breath 15
Random boss forbade talent because of level Fire Breath 15
Random boss forbade talent because of level Chromatic Fury 15
Random boss forbade talent because of level Healing Nexus 15
Random boss forbade talent because of level Wyrmic Guile 15
Random boss forbade talent because of level Ice Breath 15
Random boss forbade talent because of level Death Blow 15
Random boss forbade talent because of level Nature's Balance 15
Random boss forbade talent because of level Blinding Speed 15
Random boss forbade talent because of level Lightning Breath 15
Random boss forbade talent because of level Assault 15
Random boss forbade talent because of level Venomous Breath 15
Random boss forbade talent because of level Sand Breath 15
Adding 8 random class talents to boss
* talent T_RIPOSTE
* talent T_QUICK_RECOVERY
* talent T_BELLOWING_ROAR
* talent T_DISSOLVE
* talent T_WATERS_OF_LIFE
* talent T_HEIGHTENED_SENSES
* talent T_ICE_CLAW
* talent T_SPELL_SHIELD
.....
Added unique mod.class.NPC/Glybrenne the Guardian :: 1
Wait finished, counted 2388, 970 ticks
[1] = {
[minor] = true
[name] = protective-aura
[percent] = 50
}
[2] = {
[minor] = true
[name] = spellblaze-scar
[percent] = 50
}
Loading tile terrain/granite_wall1_1.png
Loading tile terrain/granite_wall1_3.png
Loading tile terrain/granite_wall1_4.png
Loading tile terrain/granite_wall1_5.png
Loading tile terrain/granite_wall1_2.png
Loading tile terrain/granite_wall2.png
Loading tile terrain/granite_wall3.png
Loading tile terrain/granite_wall_lichen_3.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_wall_pillar_2.png
Loading tile terrain/granite_wall2_1.png
Loading tile terrain/granite_wall_lichen_1.png
Loading tile terrain/granite_wall2_16.png
Loading tile terrain/granite_wall_pillar_small.png
Loading tile terrain/granite_wall_pillar_small_top.png
Loading tile terrain/oldstone_floor.png
Loading tile terrain/granite_wall_pillar_3.png
Loading tile terrain/granite_wall_pillar_9.png
Loading tile terrain/granite_wall_pillar_8.png
Loading tile terrain/granite_wall2_10.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_vert.png
Loading tile terrain/granite_door1_vert_north.png
Loading tile terrain/granite_wall_pillar_1.png
Loading tile terrain/granite_wall_pillar_7.png
Loading tile terrain/granite_wall2_13.png
Loading tile terrain/granite_wall2_15.png
Loading tile terrain/padlock2.png
Loading tile terrain/granite_wall_lichen_2.png
Loading tile terrain/granite_wall2_6.png
Loading tile terrain/granite_wall2_7.png
Loading tile terrain/granite_wall2_4.png
Loading tile terrain/granite_wall2_12.png
Loading tile terrain/granite_wall2_9.png
Loading tile terrain/granite_wall2_2.png
Loading tile terrain/granite_wall2_5.png
Assigned events list
[1] = {
[1] = protective-aura
[2] = spellblaze-scar
}
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname flames[aam=0.1,color1=vec4(0.8,0.8,0,6),color2=vec4(0.9,0.9,0.7,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
New GL Shader program 18
New GL Shader 19 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 18: Uniform: 0: 1406 aam
*p 18: Uniform: 1: 8B52 color1
*p 18: Uniform: 2: 8B52 color2
*p 18: Uniform: 3: 1406 hide_center
*p 18: Uniform: 4: 1406 npow
*p 18: Uniform: 5: 1406 tick
*p 18: Uniform: 6: 1406 time_factor
*p 18: Uniform: 7: 8B50 xy
*p 18: Uniform: 8: 1406 zoom
*p 18: Uniform: 9: 8B5E tex
Loading entities file from file /data/general/grids/lava.lua
Loading tile terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname lava[]
New GL Shader program 20
New GL Shader 21 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
*p 20: Uniform: 0: 1406 tick
*p 20: Uniform: 1: 8B5E tex
[SHADER] using cached shader lava[]
Loading tile terrain/lava/lava_floor_inner_7_01.png
Loading tile terrain/lava/lava_floor_inner_1_03.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname flames[aam=0.5,hide_center=0,npow=4,time_factor=1000,zoom=3]
New GL Shader program 22
*p 22: Uniform: 0: 1406 aam
*p 22: Uniform: 1: 8B52 color1
*p 22: Uniform: 2: 8B52 color2
*p 22: Uniform: 3: 1406 hide_center
*p 22: Uniform: 4: 1406 npow
*p 22: Uniform: 5: 1406 tick
*p 22: Uniform: 6: 1406 time_factor
*p 22: Uniform: 7: 8B50 xy
*p 22: Uniform: 8: 1406 zoom
*p 22: Uniform: 9: 8B5E tex
Not gone east, no backup guardian
Running on level loads ruined-dungeon-1
[LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after Earendil Earendil
Adding entity 2409 after 2409
[PARTY] New member, add after Domo-Kun (servant of Earendil) Earendil
Adding entity 1616 after 2409
[MUSIC] stoping Remembrance.ogg
[MUSIC] loading Far away.ogg sound "/data/music/Far away.ogg" : <static>
[MUSIC] playing Far away.ogg sound "/data/music/Far away.ogg" : <static>
Updating zone name Ruined Dungeon
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- Uruivellas
- Posts: 717
- Joined: Mon Jul 16, 2012 6:03 pm
Re: Tentative Animus Purge + Ruined Dungeon Bug Post
Using Animus Purge to dispose of a husk won't trigger its on_death functions, because it calls "disappear" instead of "die."
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- Uruivellas
- Posts: 762
- Joined: Sun Nov 03, 2013 12:14 am
Re: Tentative Animus Purge + Ruined Dungeon Bug Post
Now, what if you physically kill the Husk, say, by casting Chill of the Tomb or another heavy-hitting attack? Or just let it walk into a room full of enemies? 
Not a fix, I know, but would it work?

Not a fix, I know, but would it work?